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I had seen this video a while back:

(プチコンmkⅡ)QUESTmkⅡ

(プチコンmkⅡ)QUESTmkⅡ

Quest mkII Gameplay Video







What threw me off is the graphics.  I was thinking it was a raycaster engine.  But I finally downloaded the source and found out it's not that at all.  It uses sprite animation to simulate movement (i.e. Sega System16) in 3D.  Aside from it being extremely confusing, it comes at a time when the idea of using PetitCom for a Super Scaler game (Super Scaler refers to games like Space Harrier, G-Loc, Alien3:  The Gun, Space Gun, etc.) is in my mind and I'm thinking if I can modify the current game to satisfy my desire to make a maze-walking game and a super scaler in one.  Plus, this program definitely makes me think if nothing else, I could make it look much better than this effort so that it's not confusing (walls disappear, looking straight on at a wall, it's bent on both sides, etc.).  I'm not a great sprite meistro yet, so it's going to take some tinkering to truly understand them, but this could be a way to go.  

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