Change the appearance of a sprite.
Syntax[]
SPCHR id, chr {, pal, h, v, prio}
Input | Description |
---|---|
id
|
Sprite ID |
chr
|
New character code |
pal
|
New sprite color palette. Optional |
h
|
Set sprite horizontal flip state. Optional |
v
|
Set sprite vertical flip state. Optional |
prio
|
Set graphics draw priority. Optional |
Sets the new sprite character chr
for sprite id
. If specified, can also set new values of pal
,h
,v
, and prio
simultaneously. Either all optional arguments or none must be specified.
Examples[]
'Create boy sprite SPSET 0,64,2,0,0,0 'Change to witch sprite (keeps palette and other values same) SPCHR 0,96
'Create boy sprite SPSET 0,64,2,0,0,0 'Change to red skeleton sprite (with horizontal flip and new draw priority) SPCHR 0,128,4,1,0,1
Notes[]
All arguments are rounded down.
The size of the sprite cannot be modified using SPCHR
. To change the sprite size, SPSET
must be used, but this will reset several other sprite properties as well. See SPSET
for more info.
Errors[]
Action | Error |
---|---|
Zero or one arguments are passed | Missing operand |
Between three and five arguments are passed | Missing operand |
Seven or more arguments are passed | Syntax error |
id does not correspond to an active sprite
|
Illegal function call |
id is less than zero or greater than 99
|
Out of range |
chr is less than zero or greater than 511 on the upper screen
|
Out of range |
chr is less than zero or greater than 117 on the lower screen
|
Out of range |
pal is less than zero or greater than 15
|
Out of range |
h is not zero or one
|
Out of range |
v is not zero or one
|
Out of range |
prio is less than zero or greater than three
|
Out of range |
A string is passed for any argument | Type Mismatch |
See also[]
- Sprite overview
SPSET
SPANIM