The following is a list of "preset sound effects", as used in the BEEP
command, adapted from the help file:
SmileBasic V1 and V2[]
- 0: Beep
- 1: Noise (see also Tone 151)
- 2: Cursor Movement
- 3: Confirm
- 4: Cancel
- 5: Ascend
- 6: Descend
- 7: Coin
- 8: Jump
- 9: Land
- 10: Fire
- 11: Damage
- 12: Metal
- 13: Explosion
- 14: Scream
- 15: Brake
- 16: Banjo (see also Tone 105)
- 17: Synth Strings (see also Tones 50-51)
- 18: Synth Brass (see also Tones 62-63)
- 19: Synth Bass (see also Tones 38-39)
- 20: Guitar (see also Tones 24-31 and 120)
- 21: Organ (see also Tones 16-20)
- 22: Piano (see also Tones 0-5)
- 23: Cow Bell (see also Tones, Drum O3G#)
- 24: Tom-Toms
- 25: Cymbals (see also Tones 119, Drum O3C#, O3D#, O3G, O3A, O3B)
- 26: Open High-Hat (see also Tones, Drum O2A#)
- 27: Closed High-Hat (see also Tones, Drum O2F#)
- 28: Handclap (see also Tones, Drum O2D#)
- 29: Rimshot
- 30: Snare Drum (see also Tones, Drum O2D, O2E)
- 31: Bass Drum (see also Tones, Drum O1B, O2C)
- 32: OK2
- 33: BALL
- 34: Japan Style
- 35: VOLT
- 36: AUTO
- 37: SHOCK
- 38: ESC
- 39: Banjo 2
- 40: Scratching
- 41: Guitar 2
- 42: Organ 2
- 43: Piano 2
- 44: PASS
- 45: UP2
- 46: Record
- 47: Synth Tom-Toms
- 48: Cow Bell 2
- 49: metro
- 50: tri
- 51: Conga (see also Tones, Drum O4D, O4D#, O4E)
- 52: Dance BD
- 53: Dance SD
- 54: Dance HH
- 55: Hit (see also Tone 55)
- 56: Timpani (see also Tone 47)
- 57: Chinese Cymbal (see also Tones, Drum O3E)
- 58: Mini Cymbal
- 59: Shaker
- 60: Bell (see also Tones 14, 112, Drum O3F)
- 61: Japanese Drum
- 62: Synthesizer
- 63: Canorus
- 64: Puff!
- 65: nohkan
- 66: humandr1
- 67: humandr2
- 68: Dog
- 69: Cat
To hear each of these sounds, there is a program BEEPDEMO.
It appears that when numbers between 70 and 197 are used as the first parameter to a BEEP
command, the 'tone' value 70 lower is used. For example, the 'tone' value of "Telephone Ring" is 124, and BEEP 194
makes a "Telephone Ring" sound, just as BGMPLAY "@124N60"
does. Numbers 198 and 199 appear to make "High Bongo" drum sounds. Numbers 200 to 207 appear to make the sounds "PSG - Duty Rate 12.5%" to "PSG - Duty Rate 87.5%" and "Noise", and every 8 numbers following repeat this pattern up to 231. 232 to 263 appear to correspond to user defined tones numbered 8 lower: numbers 224 to 255, as defined by the BGMPRG
command.
SmileBasic V3[]
The following information is for SmileBasic V3.Between 0 and 69 are same to V2,but some sound effets are arranged.
- 70: Girl's Voice-OK
- 71: Girl's Voice-Yattane! (Japanese:Well done)
- 72: Girl's Voice-Omedetou! (Japanese:Congratulations)
- 73: Girl's Voice-ByeBye
- 74: Girl's Voice-Iyan (Japanese:Lewd,are you?)
- 75: Girl's Voice-Kya! (Japanese:Oh,my God)
- 76: Girl's Voice-Uwaaan (Japanese:Sadly shout)
- 77: Girl's Voice-WAO!
- 78: Girl's Voice-Yahho
- 79: Waterdrop
- 80: Flame
- 81: Whip
- 82: Rock break
- 83: Raven
- 84: Gull
- 85: Stream
- 86: Baseball-Hit
- 87: Baseball-Catch
- 88: Audience-Dejection
- 89: Audience-Cheer
- 90: Applause
- 91: Badminton-Smash
- 92: Soccer-Shoot
- 93: Fan noise light
- 94: Fan noise heavy
- 95: Dig
- 96: Whistle-short
- 97: Whistle-long
- 98: Flog
- 99: Door
- 100: Ignition
- 101: Steam
- 102: Faint away
- 103: Slash
- 104: Flap
- 105: Funny Bomb
- 106: Button-Clear2
- 107: Up&Down
- 108: Large explosion
- 109: Dance synth-phrase
- 110: Mini Drill
- 111: Drill spin
- 112: Finger Snap
- 113: Result Jingle-Synth
- 114: Result Jingle-Gosick
- 115: Vanish
- 116: Button-start
- 117: Button-usually2
- 118: Item get-power up
- 119: Item get-status up
- 120: Cannon-Synth
- 121: Alert
- 122: wabblebass-down
- 123: wabblebass-up
- 124: Machine crash
- 125: Burner boost
- 126: Robot-moving
- 127: Robot-shining eyes
- 128: Robot-wakeup
- 129: Vocoder-a
- 130: Vocoder-i
- 131: Vocoder-u
- 132: Vocoder-e
- 133: Vocoder-o