Talk:Village/@comment-9531161-20140305224323

OK, now that I have this new "time travel" system in place, I don't know if farming is really necessary anymore. I'd rather save the extra item slots for decorations, but it's up to you guys really. I just don't know how to balance it, considering that I wanted farming to be something you can do multiple times per day. If you time travel, then it sort of becomes broken. I don't know... I'm pretty sure I'm going to keep farming out of 2.0 for now.

The core drill now actually does something. When you have it your inventory, every fish and bug will have the same chance of spawning. Not only will this get you quite a lot more money than before, it'll also make it so that you'll almost definitely fill up your fish and bug journal. I don't know if this will be a broken mechanic for some of you, but completing the journal will unlock stuff, so it's sort of a "free pass" if you get the core drill.

I'm thinking of making three of the NPC games locked, and each completed journal page will unlock one of the games. The fourth game will remain unlocked, but that's because the rewards aren't as great as the others.

NPCs are almost fully implemented. Their dialog is all in place, they can all give you advice, and there's an option to play. However, although the games are done, the "playing system" isn't, because there's no way to unlock the games yet.