Talk:Tales from the Labyrinth/@comment-67.204.225.109-20150511214355/@comment-20371365-20150513172454

The range for the search button is the 8 spaces immediately surrounding where you are standing, (or 9 spaces technically as it searches the one you are standing on too). It doesn't search the whole room. I think balancing the trap system and maybe making the locations of traps easier to spot is something I would probably completely redesign if I was ever going to make another rogue-like game!

I've never actually played Spelunky but I've heard of it, and I do like the idea of its procedurally generated levels. I don't know how hard it would be to make a game like it in Petit Computer, but it's probably something that could be done, or at least something simplified or along similar lines. Not saying I'm going to make it or anything like that (I imagine it would take a long time, Tales from the Labyrinth took me a year to make!), but it's certainly a good idea! :-)