Talk:Petit Computer 3/@comment-15296152-20140811013955/@comment-15296152-20140811053451

Good good. I see that call to SPHIDE (which is nice as now I won't have to allocate resources in my routines to do that). I also see SPROT, which looks like a replacement for SPANGLE. SPSCALE seems to have a change, going from a single overall scale to 2 scale values, X (horizontal) and Y (vertical). It also covers 512 sprites, which I assume is the same for other sprite-related functions, so we're not limited to 100 like before (and not limited to 32 rotatable/scalable sprites as before).

XSCREEN seems interesting. I wonder if it'll be used for specific background modes (like how the GBA has multiple modes like 4 plain background layers, or 2 plain + 1 rotatable/scalable, etc). Hope the layers have priority attributes for which layer displays over others, and possibly changing the mode mid-render.

From what Google Translate via OCR says about that the new image in the slideshow, SMILETOOL looks to be a game maker that doesn't require programming experience. In that same column, the picture of the sprites looks to have a color palette (oh no, I mentioned it again!), but then again, it could just be for holding common colors you use a lot (like MS Paint does).