Talk:SmileBASIC (Petit Computer 3)/@comment-25164382-20150623212531/@comment-1595298-20150624195822

Yeah, I've got plans for that. I'll be changing the rendering method completely, and it should be possible to have textures of any size without impacting performance. Stereoscopic 3D might be possible as well. I'll also try to implement rendering sprite-based objects, which should properly appear in front of or behind walls thanks to the Z coordinates.