Talk:Petit Computer 3/@comment-14600979-20140531162825/@comment-15296152-20140604225641

Here's a good example of why palettes are still important.

There are multiple color variations of various enemies in Megaman 2. For each one, PTC3 would require that I make a graphical copy of each one that has a different color variant. All of them also flash white for a split second when hit by Megaman's weapons, so that's one more copy of each sprite cel. Megaman himself has 10 different color schemes alone (not including the 3 color schemes when charging his Heat weapon). So in PTC3 with this lack of palettes, for each of Megaman's sprite cels, I would have to have 13 copies each. How's that for inefficient?