Talk:Redstone Simulator/@comment-98.91.7.195-20140913000600

I have an idea to make the redstone work! (Well, at least to a degree.)

Perhaps you could make it so that if a redstone power source is made active/inactive (including eliminating redstone that is active), all of the redstone could update, accordingly? Mind you, I'd also be willing to instead just have something for manual updating, if needed. What I'm thinking is that it could cause the layout to update as follows:

Redstone 1 square away (excluding diagonally) from an active non-redstone power source could be given a value of, say, 7 (the "charge" of the redstone), and redstone 1 square away (excluding diagonally) from the value 7 redstone would be given a value of 1 less (6), unless the redstone can be of a higher value due to nearby power sources, including non-redstone sources. This could perhaps continue until the value of "0" is reached, in which the chain reaction would stop, due to "0" being considered an "off" charge. Things powered by redstone would have to be 1 square away (excluding diagonally) (sorry for using that statement three times now) from active redstone (value of 1 or greater). Anything excluding restone that is powered by redstone or otherwise could have a value of 1, and anything that isn't powered at all could have a value of 0. When powered, the objects could use different graphics than when not powered.

Sorry for making such a large post, by the way. I just wanted to say my ideas for this.