Talk:Petit Computer 3/@comment-15296152-20140718210438

Have they said anything about continuing to use priorities (like they did with sprites in PTC2)? I guess technically the Z-Axis could be used for determining priority, but because it is also used for determining depth for the 3D effect, I would imagine it would be problematic for something like a 2D top-down game like Zelda, or even a scrolling fighter like the Turtle games.