Board Thread:Questions and Answers/@comment-19840316-20141208020042/@comment-19840316-20141210014703

Okay, so I switched to using sprites for the background tiles... And the game is running a hundred times faster now! :D Thankfully, the way this game plays (It's the Chip's Challenge port I posted about in the announcements thread) makes it very easy for this to be possible. Now I just need to reimport the BG tile graphics in sprite form so that they are in the proper format for 32x32 sprites.

Now I have a new problem though. Now the game runs too fast! :P