Board Thread:General Discussion/@comment-24454571-20140129145125/@comment-9531161-20140131201026

Errr, that post is so long that I can't respond to it entirely lol. Here are some key points to remember:
 * Yes, you'll be encountering errors all the time. I still do just because I forgot the inputs to a function lol.
 * Petit Computer is SUPER slow, so building a framework on top of it work just make it even slower. It's better to just work with Petit Computer functions than to try to make your own; especially for collision detection. Trying to make pixel-perfect collision detection means you'll probably have to keep the number of sprites on the screen to a minimum.
 * I use COS, GLINE, GCIRCLE, SQR, etc. all the time. People use them more than you think.... don't try to force your program to use them if you don't need them. It's almost like saying "I'm going to use a drill on this nail instead of a hammer just because I want to use a drill in this project".