Unofficial Chat September 23, 2013

6:08

Sparkystream

it has 69 beeps

all with a name and fully functional

in the final version all 263 beeps will be in it.

6:09

TwinArmageddonz

im working on completely remaking the colossal titan

6:09

Sparkystream

if i ever finishing

oh its being updated soon?

6:09

TwinArmageddonz

http://www.youtube.com/watch?v=G6Ul6-maFak skip to 3:00

6:09

Sparkystream

kk

6:09

TwinArmageddonz

with the complete remake its definitely not coming soon

6:10

Sparkystream

kk

Welcome to the Petit Computer Wiki chat

6:14

Sparkystream

hi random

6:15

GimmeMoreCoinz

hi

oh man

6:15

TwinArmageddonz

hi

6:15

GimmeMoreCoinz

porting this minecraft project to pc is kind of hard

but I had an idea

theres already sort of a chat systme

but I have a server system etc already made

a few of them

I can make this multiplayer over LAN

pretty easily..

6:16

TwinArmageddonz

o:

6:16

GimmeMoreCoinz

once I get some of the features working

then it can be real multiplayer minecraft

I'd have to add some functions like a server_confirm_block_place

server_confirm_block_break

and permissions

6:16

TwinArmageddonz

are you manually porting it or are you using a program?

6:16

Sparkystream

on ptc?

6:16

GimmeMoreCoinz

manually

6:16

TwinArmageddonz

o

6:16

GimmeMoreCoinz

no on pc

I'm manually porting it it's the only way to port such a specialized project

because

for some features

I will literally have to re code everything

Until my petit computer emulator is done

things like this

IF T$="&" THEN GOTO @COLR  Error in , 669, Label 'goto' is Not Defined

6:19

TwinArmageddonz

O.o

6:19

GimmeMoreCoinz

I could make a quick code converter where it searches for things and does an auto replace.

but it wouldn't create executable code

playbasic doesn't use @ for labels

it just uses

mylabel:

so I have to rename alot of this

Oh. One annoying thing. There's @S and also S as a variable. Playbasic doesn't like that. If you name something a label you can't use it as a variable or for anything else.

I had rename some things for instance @LOOP had to be renamed @LOOP2

6:21

TwinArmageddonz

O.o

6:21

GimmeMoreCoinz

this doesn't work in playbasic

goto mylabel  mylabel:  mylabel=13  goto main

because it's already used for something

6:22

Sparkystream

um

is the basic just like ptc?


 * play basic basic

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6:33

Sparkystream

'~'

http://i.imgur.com/0Bm2yzj.png

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6:40

GimmeMoreCoinz

the chat froze again

playbasic is basic

but it's not exactly the same it's similiar

there's a few things that are way easier to do in it

6:41

Sparkystream

is there a way to port games from it to ptc?

6:41

GimmeMoreCoinz

by hand

6:42

Sparkystream

'o'

6:42

GimmeMoreCoinz

but I'm creating a code generator which will be similiar to rpg maker but not as limited to the genre of game.

6:42

Sparkystream

well,is there a way i can help?

6:42

GimmeMoreCoinz

I'm not sure. Uhh..

start learning how to program in playbasic and in petit computer, read the petit computer function guide. and learn about how screen coordinates work.

6:43

Sparkystream

ive already started learning ptc

6:43

GimmeMoreCoinz

ok

keep on that for now

dont overwhelm yourself.

and when you've learned enough start learning playbasic

actually.

6:43

Sparkystream

my 2nd program has been made today

6:43

GimmeMoreCoinz

that gives me an idea

6:43

Sparkystream

http://i.imgur.com/0Bm2yzj.png

6:43

GimmeMoreCoinz

I'll write a petit computer TO playbasic porting guide

6:44

Sparkystream

KK

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6:45

TwinArmageddonz

hello mr lego

6:45

Legos-Meister

Hi.

6:45

Sparkystream

hi lego

PRINT"DO I KNOW YOU?

oopds


 * oops

6:46

Legos-Meister

I don't think so.

6:46

Sparkystream

kk

6:46

TwinArmageddonz

no you did it wrong

6:46

Sparkystream

are u new here?

6:46

TwinArmageddonz

it's INPUT "Do I know you";ANSWER$

that way he can answer

6:47

Sparkystream

I know

thats why i said oops

but he answered b4 i could make the inpurt


 * input

6:47

TwinArmageddonz

k

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6:52

Sparkystream

http://i.imgur.com/0Bm2yzj.png

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6:53

GimmeMoreCoinz

the chat keeps crashing

hi lumage

6:53

Lumage

Oh hello.

6:53

TwinArmageddonz

brb

6:54

GimmeMoreCoinz

oh my god.. this source is a mess.

i'll have to literally re write it once I get playbasic to render the ray casted parts

>.<

it may as well not even be a port at this point there's so much that won't work

6:55

Lumage

hmm? for what?

6:56

GimmeMoreCoinz

minecraft DS the petit computer game by Iamaperson

6:56

Lumage

ah. I see.

6:57

GimmeMoreCoinz

the chat's lagging so bad for me.

6:57

Lumage

I wonder how well Scratch could be translated to SmileBASIC

6:57

GimmeMoreCoinz

ok for some reason turning on the chat again made my cpu fan speed up

this thing is actually frustrating me...

I didn't think the code would use so many AND statements in one line..

most of that will be totally re written.

6:59

Lumage

I wish IF statements could use : to act as another result

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7:06

GimmeMoreCoinz

I almost have

down to line 1200 now

THERES ALOT commented out

most of those subroutines

have to be re coded from the ground

to actually work in playbasic

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7:14

GimmeMoreCoinz

SHE COMPILES

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7:14

GimmeMoreCoinz

MINECRAFT DS COMPILES (sort of)

7:14

Starwin321

Yo

7:15

GimmeMoreCoinz

uploading image to imgur

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7:15

GimmeMoreCoinz

PERSON!

7:15

IAmAPerson620

wassup

7:15

GimmeMoreCoinz

I finally got it to execute

7:15

IAmAPerson620

i saw

up there

^ |

7:16

GimmeMoreCoinz

i'm so excited i'm half shaking omg

http://imgur.com/RD2SBEd

7:16

IAmAPerson620

it works?

7:16

GimmeMoreCoinz

now I need to know something very important about it's source code.

7:16

IAmAPerson620

yesh?

7:16

GimmeMoreCoinz

What part of the code actually draws the lines for the raycasting

is it where I see the gfill?

7:17

IAmAPerson620

yes

it doesnt actually draw any lines

it directly fills that area with colour

also

since its running on PC

you can change where the quality says Q=5 to Q=1 and where it says Q=2 that can also be Q=1

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7:20

IAmAPerson620

hi

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7:20

GimmeMoreCoinz

the chat keeps lagging.

ok. question for ya

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7:21

IAmAPerson620

yes?

7:21

GimmeMoreCoinz

Where in the code does it read the texture I saw load and read texture but I need the raw data formats for this to work properly.

you have this array named TEX and it's being troublesome

7:21

IAmAPerson620

hmmmm

7:21

GimmeMoreCoinz

I have overflow errors and out of range errors

keep in mind I've commented out alot and may have mistakenly commented out something that sets it

7:21

IAmAPerson620

find where it says LOAD"GRP:MCDS8X",0

7:21

GimmeMoreCoinz

In your texture loading code do you fill the texture array with color data

okay.

btw that has no hope of working in playbasic XD

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7:22

IAmAPerson620

make sure you did DIM TEX(80,8)

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7:22

GimmeMoreCoinz

It's there.

7:22

IAmAPerson620

ok

how do arrays dim in playbasic?

7:22

TwinArmageddonz

Sie sind das Essen und wir sind die Jäger!

7:22

GimmeMoreCoinz

Here's what's working so far

You do dim

7:22

IAmAPerson620

hallo twin!

7:22

TwinArmageddonz

hello

7:23

GimmeMoreCoinz

and playbasic supports multidimensional arrays

7:23

IAmAPerson620

wie ist du?

k

7:23

GimmeMoreCoinz

I could even do dim myarray(128, 128, 128, 128) if I wanted

7:23

IAmAPerson620

...

woa

4D?!?!

7:23

TwinArmageddonz

persson translate my message

7:23

IAmAPerson620

YAYA

7:23

GimmeMoreCoinz

pretty well whatever I wish

now I want to manually fill the texture array for the menu with textures..

here's what is working so far

the menu loads

7:23

IAmAPerson620

authority is this ??? and we are the ???

7:23

GimmeMoreCoinz

the different captions at start up cycle

LOL C++ free!

7:24

IAmAPerson620

yes

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7:24

TwinArmageddonz

they are the prey and we are the hunters

7:24

IAmAPerson620

bonchoi made that

oohhhh i was close

somewhat

7:24

TwinArmageddonz

close

7:24

IAmAPerson620

or as we would say

etwas

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7:26

TwinArmageddonz

have you played aottg

7:26

IAmAPerson620

no

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7:26

GimmeMoreCoinz

the chat bugged again

7:26

IAmAPerson620

hmmm

7:27

GimmeMoreCoinz

so let's see person

I found if button and 512 then BS=1 or something like that

is that to start the game

7:27

TwinArmageddonz

im trying to make it more like this http://www.youtube.com/watch?v=G6Ul6-maFak skip to 3:00

7:27

IAmAPerson620

that...

lemme see

i remember that

ahhh

7:28

GimmeMoreCoinz

it froze the menu

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7:28

GimmeMoreCoinz

when I activated it

and linked it to the enter key

i'm missing a vsync somewhere it's jumping

7:28

IAmAPerson620

it means that you are about to place a block

bs=block set

i think

so if you're pressing the button then it says "ok we gotta do some tests"

then it tests for layer, block, collision, etc

and if it all checks out ok

then it places the block

7:30

TwinArmageddonz

Category:Petit Art Series bot-tris is gonna win the contest

7:31

GimmeMoreCoinz

mkay

now can you explain this? XD I have it placing random colors for block textures.

7:31

IAmAPerson620

lawl

hmm

7:31

GimmeMoreCoinz

posting screenshot

you'll be surprised that i got this far already

http://imgur.com/ylWp2X4

7:32

IAmAPerson620

so TEX is dimmed as a 2D array ranging from 0-79 on the x and 0-7 on the y

7:32

GimmeMoreCoinz

that's like that because, no textures

ok

7:32

IAmAPerson620

now what error is it returning

?

7:33

GimmeMoreCoinz

this image

http://imgur.com/ylWp2X4

I kind of fixed the error..

7:33

IAmAPerson620

my bad

ok so

7:34

GimmeMoreCoinz

I just need to know your texture storing format so I can create a function to fill the blocks with textures.

7:34

IAmAPerson620

at the beginning of the program

you should see something like this

7:34

GimmeMoreCoinz

oh at the menu screen does it draw a GRP?

7:35

IAmAPerson620

FOR I=0 TO 79 FOR J=0 TO 7 TEX(I,J)=GSPOIT(I,J) NEXT NEXT

and yes it does

7:35

GimmeMoreCoinz

mhm

ok lesse

7:35

IAmAPerson620

but i have VISIBLE 1,0,0,0,0,0 on

so you cant see it

7:36

GimmeMoreCoinz

I seem to be missing the grp file.. hm ok.

7:36

IAmAPerson620

GRP:MCDS8X

7:36

GimmeMoreCoinz

well I commented out each visible command for now since I haven't integrated the layers it's just a mess right now

lol

is that the textures

7:36

IAmAPerson620

MCDS8X? yes

minecraft ds 8x

oh btw how old are you?

7:37

GimmeMoreCoinz

I'm 26 if you really wanna know

xD

7:38

IAmAPerson620

oh

i feel young

14

freshman in high school

7:38

TwinArmageddonz

i feel young

13

7:38

GimmeMoreCoinz

ok so hmmm maybe... I can change the drawing texture commands to drawing images instead o.0 oh wait no.. that wont work because your using raycasting

7:39

IAmAPerson620

yea

7:39

GimmeMoreCoinz

hm... I'll read the pixel data for the textures into a color array

and use the same array

7:39

IAmAPerson620

ok

im about to have to go

7:39

GimmeMoreCoinz

but hve to switch to playbasic's native RGB format

7:39

IAmAPerson620

in 5 minutes

7:39

GimmeMoreCoinz

that's fine I think I got it figured out for now.

7:39

IAmAPerson620

ok thanks!

7:39

GimmeMoreCoinz

I'm going to mess with this alot nad get more working

uncomment

edit

people will be surprised

you know

you could actually go on to keep developing this in playbasic when I'm done porting it

and I can add multiplayer for you

real time multiplayer

do it for the fans!!!!

XD

7:40

IAmAPerson620

FOR THE FANS

i hope they dont take over

anarchy

7:41

GimmeMoreCoinz

lol

they'll be like

WHEN IS THE NEXT minecraft ds for petit computer coming out

lol lol lol lol

for PC

MinecraftDS for petit computer:: FOR PC

^.^

7:41

IAmAPerson620

>.<

7:42

TwinArmageddonz

ANARCHY

all your servers are belong to us

7:42

GimmeMoreCoinz

add this picture to your wiki

and add the section for the pc version person

http://imgur.com/ylWp2X4

7:43

IAmAPerson620

hmmm

7:43

GimmeMoreCoinz

create a section called PORTS

7:43

IAmAPerson620

why are there 2 lines?

7:43

GimmeMoreCoinz

huh?

7:43

IAmAPerson620

on the pic

7:43

GimmeMoreCoinz

textures  :/

7:43

IAmAPerson620

yea

2 rows of textures

7:43

GimmeMoreCoinz

is it meant to look that way

7:43

IAmAPerson620

ill post a pic of the actual game

7:43

GimmeMoreCoinz

yeah ok

7:43

IAmAPerson620

on the forums

7:43

GimmeMoreCoinz

that might help since i haven't tried it yet

7:43

IAmAPerson620

i gtg

bye

7:43

GimmeMoreCoinz

bye

7:44

TwinArmageddonz

bye

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7:47

TwinArmageddonz

i made the horrible mistake of joining a game design class

when i signed up i didnt know it was for people who have never used a computer

7:48

Lumage

Most are, for some reason.

7:48

TwinArmageddonz

its so boring

we just learned today what a sprite is

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8:06

TwinArmageddonz

wtf lumage

8:06

Lumage

wat

Oh. Oops.

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8:08

TwinArmageddonz

omg

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8:18

GimmeMoreCoinz

//SLICE=ABS(COLLY%1-O*(C>0))

I need to understand what %1 means in ptc

its not in the guide

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8:38

Pokeyoshi19

Hai.

8:38

GimmeMoreCoinz

hi

guess what i'm doing

http://i.imgur.com/ylWp2X4.png

Trying to port ds minecraft for petit computer to pc

8:39

Pokeyoshi19

It's useless

...

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8:43

GimmeMoreCoinz

what?

hi sparky

why do you say it's useless pokeyoshi

8:43

Sparkystream

hi

ive goota go in a few seconds

8:44

GimmeMoreCoinz

ugh I should just figure out the raycasting thing instead...

8:44

Sparkystream

My 3rd program has started production

theres one thing stopping me from continueing from the title screen

-+

+how to use mem$

anyways

gtg

8:45

Pokeyoshi19

Porting Minecraft on PTC is nice, but porting Minecraft PTC on PC is useless. But do what you want.

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8:57

Sparkystream

'w'

I fixed my program a teeny bit

just something i didnt like

i put the audio assitant instead of the musical programmer,

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8:57

Sparkystream

ooh!

ill learn to use mem$

by referencing off somebody elses program

ill copy their code

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9:00

TwinArmageddonz

mem$ is easy

mem$ is just a string

9:00

Sparkystream

way too confusing...

hmmm

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9:00

TwinArmageddonz

lets say you want to save a name

9:00

Sparkystream

instead of google

9:00

TwinArmageddonz

NAME$

9:01

Sparkystream

imma go into somebodys program

crossing

9:01

TwinArmageddonz

if you want to save it into a MEM, then you have to put it in the MEM$

9:01

Sparkystream

search MEM$

9:01

TwinArmageddonz

its as easy as MEM$=NAME$

then SAVE"MEM:NAME"

its that easy

9:02

Sparkystream

ok

imma try twins code

9:03

TwinArmageddonz

k

9:07

Sparkystream

saved

9:07

TwinArmageddonz

kk

then to load just write LOAD "MEM;NAME",0 NAME$=MEM$

9:10

Sparkystream

it didnt take me to the save place

but it did load 'w'

9:11

TwinArmageddonz

save place?

9:11

Sparkystream

where i saved

was it supposed to?

9:11

TwinArmageddonz

what do you mean

9:12

Sparkystream

well it saves,and loads,but doesnt really load anything,it kinda just stays where i am,isnt it supposed to take me to where i saved?

9:12

TwinArmageddonz

no

9:12

Sparkystream

oh,ok

9:12

TwinArmageddonz

okay write this INPUT NAME$ MEM$=NAME$ SAVE "MEM:NAME"

9:12

Sparkystream

after load?

or where i saved?

9:13

TwinArmageddonz

then in another program write this LOAD "MEM:NAME",0 NAME$=MEM$ ?NAME$

9:13

Sparkystream

after load

or where i saved

9:13

TwinArmageddonz

what do you mean

9:14

Sparkystream

where should i put the code

under load

9:14

TwinArmageddonz

yes

9:14

Sparkystream

or replace what i previously saved

ok

9:14

TwinArmageddonz

make 2 programs and write what i wrote

to test it

9:14

Sparkystream

i am testing it

i also credited u

9:14

TwinArmageddonz

you dont have to

this is just the BASICs

see what i did there

9:15

Sparkystream

i give credit to anybody who helps me

lolz

ive heard that one b4

okkkk

i guess the mem worked

'w'

thnx twin  :D

I'm working on my next game

a text adventure

9:19

TwinArmageddonz

ooh nice

will it be all scripted or RND

9:19

Sparkystream

have u checked my newest program'its a big project

itll all be scripted

9:20

TwinArmageddonz

oh

9:20

Sparkystream

I ont get RND

9:20

TwinArmageddonz

RND isnt that hard

9:20

Sparkystream

i dont need it till PTC RAdio tho

i know

RND

9:20

TwinArmageddonz

it returns a random number from 0 to the number you put -1

9:20

Sparkystream

ok

9:20

TwinArmageddonz

using RND in text adventure is simple

9:21

Sparkystream

i dont need it hugh.'-'


 * though

9:21

TwinArmageddonz

for example A=RND(3) IF A==0 THEN @1 IF A==1 THEN @2 IF A==2 THEN @3

9:21

Sparkystream

try my beep test v 1.1

ok

9:21

TwinArmageddonz

it makes it seem less scripted

9:21

Sparkystream

wow

thats cool

lemem write that down actually

so it just "randomly"selects one?

9:22

TwinArmageddonz

yes

9:22

Sparkystream

ok'when bot asked me recently if i wanted to know'

i shoulda said yes

9:23

TwinArmageddonz

yeah

9:35

Sparkystream



9:35

TwinArmageddonz

what

9:36

Sparkystream

error goto

9:36

TwinArmageddonz

O.o

9:36

Sparkystream

line 15:

9:36

TwinArmageddonz

what did it say

9:36

Sparkystream

IF A==0 Then goto @1"

thats line 15

9:36

TwinArmageddonz

the error

9:36

Sparkystream

no

9:36

TwinArmageddonz

what did the error say

9:37

Sparkystream

it said Syntax Error (15,GOTO)

9:37

TwinArmageddonz

spelling error?

IF A==0 THEN @1

9:37

Sparkystream

15:IF A++0 THEN GOTO @1

oh

9:38

TwinArmageddonz

omg

9:38

Sparkystream

well most things have then

wait what!?

i entered plus



9:38

TwinArmageddonz

oh

9:38

Sparkystream

no

not in ptc

on here

9:39

TwinArmageddonz

try @A

9:39

Sparkystream

being where it goesto

or the rnd variable

9:39

TwinArmageddonz

got

o

9:39

Sparkystream

kk

???

9:40

TwinArmageddonz

?

9:40

Sparkystream

i deleted the gotos

9:40

TwinArmageddonz

gtg

sorry

9:40

Sparkystream

not the thens

ok,bye

9:40

TwinArmageddonz

ill help you tomorrow

bye

9:40

Sparkystream

kk

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9:40

Sparkystream

im sure ill figure it out

hey random?

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9:52

GimmeMoreCoinz

does anyone know what !map(x, y) is supposed to mean

to me it means MAP(x, y) is equal to 0

9:55

Sparkystream

um i think

Y is the map size from left to right

while

9:56

GimmeMoreCoinz

what i'm trying to understand is what !Map(x, y) mean

does it mean

9:56

Sparkystream

oh

9:56

GimmeMoreCoinz

if not map(x, y)

or does it mean

9:56

Sparkystream

hmmm

9:56

GimmeMoreCoinz

if map(x, y)=0

or does it mean if map(x, y) is out of range

9:56

Sparkystream

What is map set to?

what is x and y's values?

and whats ptc screen side


 * size

if the map outranks the screen size without scrolling id guess its out of range,if not,its 0 id assume

but u might want to get somebody better with basic

i was editing a platformer,because i want to make my own

and say x and y values

i edited the value

whihc change

if it went too high

that it was over something

it would say out of range

9:58

GimmeMoreCoinz

map(16, 16)

9:59

Sparkystream



9:59

GimmeMoreCoinz

no errors

9:59

Sparkystream

i'd assume 0

9:59

GimmeMoreCoinz

I'm trying to port the raycaster

9:59

Sparkystream

hold on

if u want

i can check that platformer

'Parameters

MAPX=128:

MAPY=128:OBJ=5

lemme change to really high'

10:00

GimmeMoreCoinz

it's not really about the X and Y i'm trying to figure out what the explanation mark means.. usually it means NOT but what does not really /mean/

10:00

Sparkystream

and see whats said

then ill make it low and see if it explanations

10:00

GimmeMoreCoinz

chat keeps freezing

10:00

Sparkystream

or makes 0

Hseiken has joined the chat.

10:01

Hseiken

@coinz if you're using chrome, chats like this hog memory, just right click-reload to clear the memory out.

10:02

Sparkystream

kk

10:02

GimmeMoreCoinz

ty

10:02

Sparkystream

if its too low

10:02

GimmeMoreCoinz

oh hey it works so much faster

omg

So I did this guys

10:02

Sparkystream

itll go out of range

10:03

GimmeMoreCoinz

dim map(5, 5)

X=2 : Y=2 : print !map(x, y)

10:03

Sparkystream

u should be fine

i wonder whats wrong....

maybe the ! means 0

10:04

GimmeMoreCoinz

it prints 1

10:04

Sparkystream

'-'

idk

im just a starter progammer

Hseikens an expert though

ask him

i just fund out he made 3dmazes

which is awesome.'w'

10:05

Hseiken

what's the question coinz?

10:06

Sparkystream

does anyone know what !map(x, y) is supposed to mean to me it means MAP(x, y) is equal to 0

-GimmieMoreCoinz

10:07

Hseiken

! is true or false.

inversion.

according to manual.

10:07

Sparkystream

Hseiken: tsk,tsk,tsk,A common error,the error is (says something completely true and smart).-D-

Meow 'w'

MeowMeowMeow

good copy &paste replaced

idk why i do that

10:08

Hseiken

and in programming false = 0 and true is 1, though some languages have false -1 and true 0.

etc. I think it's there so if a language you're used to is not the same as smilebasic, you can add that so it feels more natural to you.

this is my guess.

I only use ! for not equal, i.e. !=

sorry i can't be more help.

directy copypasta from manual: This operator inverts what is true and false. ! True/False Inversion Symbol * !TRUE is same as FALSE * !FALSE is same as TRUE

10:09

Sparkystream

i think its afk

10:10

Hseiken

i still have some work to do on bot-tris...

10:10

Sparkystream

like what?'w'

making a spark-bot?

XD,lol

jk

10:10

Hseiken

i'll add spark mode where DS becomes electrified with low current electricity making it hard to play cause you'll keep letting go of the DS. ;)

ultra hard mode.

10:11

Sparkystream

coinz isnt away anymore

lol XD

ill play it

and be a stream

10:11

Hseiken

heh, it'll come with a disclaimer: HS is not responsible for burned fingers, heart issues or broken DS systems as the result of choosing to use his software.



10:12

Sparkystream

XD

10:12

Hseiken

can't be paying everyone's possible hospital bills and replacement systems.

10:12

Sparkystream

thats cruel,DX,but very reasonable XD

10:12

Hseiken

i'm about to check out boot bros.

10:12

Sparkystream

boot bros is at 1.2

i made my second prg today

10:13

Hseiken

hmmm...i got .6 that's only version i saw on the page.

10:13

Sparkystream

'o'

oh,wait,ur right

I posted it XD

.6 is the second update released

10:14

Hseiken

btw, the .6 resources image is cropped.

it cuts off, it appears, image 3/5.

qr's are square, that one's not quite a square, so i think it got croppped.

it's okay, i loaded up from the older image.

10:15

Sparkystream

yeah.....

i noticed one to the side got cut

but its not important

u can get it in the thing calc posted

my 2nd game

User blog:Sparkystream/Test Game 2

my first one

User blog:Sparkystream/Test Game

theyre just test things

anyways gtg

cya

Good luck on the engine coinz,

ur like the god of petit

i believe u an acheive this

use those codes and type them to ur best in the computer

u can make the game

what seemed impossible

isnt

nothings impossible if its coinz' coding

cya~

~Bye

Logging out~

~Sparky~

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11:36

Sparkystream

Good Night everybody

~Good Night

Logging Out~

~^w^Sparky^w^~

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