Talk:Petit Computer 3/@comment-15296152-20140705040614

Ok, just saw that changes were made, so I took a look....

Running speed - 100x faster? Are you kidding me? I thought we were only going to get about 10x. If that is because of the use of functions and local variables, well, whatever the case may be, I'm ecstatic. Actually designing a game engine may be possible, since PTC had very little processing power to make such a thing a reality. Honestly, 100x faster may mean user-defines scanline effects other than Mode7. PTC allowed assigning a variable ~2000 times in a single frame. 100x faster would mean 2,000,000 assignments.

The server stuff involving distribution is kinda what I thought would happen. Private stuff that only you can upload/download, but can make it available to others for download. Because of that, I hope the desktop support is very usable. It's far easier to program on the PC than it is on the device itself. With that, they've removed QR codes. While some may not like it, access to QR codes has usually required an internet connection, which you will have with the 3DS anyways.

Background structured by 16x16? Is that meant to be the pixel size of tiles? Granted most games work with 16x16 pixel tiles, many would operate with 8x8 tiles to form 16x16 meta tiles that allowed a lot of combinations.

Transparency. Good, but is that limited to just backgrounds?

I was kinda hoping for more C-like syntax and commands, but with them making changes like "%" becoming MOD, I guess that's not going to happen. Still would like operations like bit-shifting and extended "=" operators like "+=" and "++"

I honestly don't know much about KORG DS, but I'm honestly hoping there is a way to make SNES-like music.

True WiFi communication for head-to-head gaming is nice. I wonder if it includes internet-play?