User blog:TwinArmageddonz/AOTTG Progress Update 3

more aottg progress :D today i added an npc that's basically just a clone of your character (i wanted to make it a new character but i have limited sprite space) and it runs around looking for the titan if it exists and tries to attack using 3dmg :D  if the titan is dead then it just wanders around. since this requires a lot more processing which can create lag, i'm going to make it optional. it can also be targeted by the titan and it can be killed and grabbed and eaten. if it's grabbed and you kill the titan fast enough, then the npc stays alive :D  i'm also working on making the character rotate a bit depending on where you shoot the hook, but SPANGLE is one of the most annoying sprite commands :/ i'm also working on a carry option to carry the npc to the supply depot if it runs out of gas. if the npc runs out of blades then it tries to find the fastest way to the supply depot. npc can also save you if you're grabbed but i wouldn't trust it bc it isn't very smart yet, but i'm trying to make it detect when you're in danger and try harder to rescue you than kill the titan.  npc will probably not have the ability to carry so good luck if you run out of gas :)  the 3dmg is practically useless without gas. the titans also received minor ai improvements, so instead of attacking a general area, they'll adjust where they attack based on your character's speed, the position of the hooks, and the current position. so it basically tries to predict your movement. i also did a bit of work on special attacks, and i have 2 finished. i'm having a lot of trouble balancing titan shifting though :/ release date is still tba because i still have so many sprites to finish >.>