Board Thread:Questions and Answers/@comment-24386245-20140806114104/@comment-14600979-20140806145614

(you could have just searched for "Jumping algorithim")

YVel=-10 :'Starting velocity

YPOS=YPOS+YVEL :'Change position

YVEL=YVEL * .9 + 1 :'Make velocity change

IF YVEL>10 THEN YVEL = 10 :'Limit the velocity potato

Contained within a subroutine, and you'll need some SPOFS somewhere, and you'll change YPOS to your Y variable. This code be simple, but it sounds like you just needed to know how to get velocity stuff to work. This A.) Won't work very well/isn't realistic because of flawed physics, B.) Might not work right at all

Edit: Ah, looks lke ToK and SF got here already