Talk:SmileBASIC (Petit Computer 3)/@comment-5334617-20140924000118/@comment-1595298-20140924191043

What I meant by having a priority different than 3D depth is having a sprite drawn in front of other sprites or backgrounds despite appearing "behind" in terms of Z coordinate as shown in stereoscopic 3D. That can cause problems. Are you referring to having the same Z coordinate but different priorities within that? That would be fine, I'd think.

Also, when I was talking about static images, I'm referring to the fact that often with GRPs you aren't clearing it and redrawing every frame, which is what you would have to do if you want to properly reflect the depth slider.