Talk:Petit Computer 3/@comment-15296152-20140916233546/@comment-1595298-20140917030601

That actually makes a lot of sense, the 3DS does have programmable shaders. Hopefully that's what Smileboom is doing here, I'd hate for them to be putting extra load on the CPU if they don't have to.

I'm still not sure on the feasibility of scanline effects though, it makes the most sense for a shader-based tilemap renderer to use the uv coordinates of the current pixel to index the tilemap, and I doubt the current scanline would be immediately available. I also don't know how using multiple scanline-shaped polygons would affect performance. I feel like our best bet for mode7-like behavior is if they actually allowed rotating the polygon in 3D space, but that doesn't seem very likely at this point.