Talk:SmileBASIC (Petit Computer 3)/@comment-5334617-20140924000118/@comment-15296152-20140924071213

The thing though is that they tied the 3D effect to depth, when technically to pull off the 3D effect on the 3DS doesn't require depth. It helps, but is not required. The 3DS has 2 buffers, one for each eye, and when graphics are rendered, the separation of the objects (duplicated to both buffers) determines how close or far away they are perceived. If we could have 2 GRPs on the top screen (one for each eye), you could make the depth and effect yourself.