Talk:MegaMan 2 PTC/@comment-24923348-20141214230914/@comment-19840316-20141215163935

Well, as much as I didn't want to do it, I'm going to have to load tiles and entities (boxes and enemies) in seperate sets of DATA. So each level takes up about 64 lines. (Levels are 32x32 tiles in size) However, I divided 9,999 by 64 and got something like 159, and there are 150 levels in Chip's Challenge. I should be able to use up fewer lines since each line of DATA isn't filled to capacity. So I think my best bet would be to find a way to generate level data on my PC and then copy 'n' paste it into PTCUtilites. If I ran out of lines I could just release the game in two seperate programs, one with the first 75 levels and one with the last 75. Now the big question is how I should go about converting all the levels into level data readable by my program... Lucky for me there's a website with detailed maps of every level of CC!