Talk:INVERSE/@comment-20371365-20131020180043/@comment-20371365-20131022163509

I agree, the 'size disparity' illusion definitely makes the game more challenging and it's all the better for it. A game like this wouldn't be any fun at all if it was too easy, but the hook in Inverse is that it appears simple but is much harder than you think when you actually try it. And this makes the game a lot more fun! I've managed to get a few shapes correct now, but I find that most of the time I'm usually only wrong by 1 space!

I can understand what you mean about over complicating things, I've found myself in a similar position in the past. I think Petit Computer really suits simple, straightforward concepts with a focus on fun and easy to play game mechanics. Not that there's anything wrong with wanting to push the limits and make huge ambitious games of course! But for myself, I've tried so far to make simple, fun games that are things I can actually finish making and release - things which wont languish in never ending development hell. I've made two games so far, and it felt really good to be able to complete them and put them on the wiki.