Board Thread:Program Announcements/@comment-2032116-20141219041110

I'm still not on sprites yet, but I'm figuring it out.

For the time being, I'm still working with symbols on the screen. With this, I unveil my new game, Flektre.

In Flektre, you control an orb floating in two-dimensional space. You can't change direction while you're moving, so you need to hit obstacles in order to reach the goal. (For a proof of concept, play the game "Orbox") There are five 'planets' (Metronoid, Evilairis, Roohina, Deep Space, Flektre), each with ten unique puzzles, as well as a bonus planet (Bonusia).



I had originally planned sixty levels, but I realized I wasn't evil enough to make them all. So, I invite you all to make levels for my game so that I may steal and learn from your sinister designs. For this, if anyone's interested, I have made a template with the obstacles used in the game. To the right is a map of the first level.
 * Blocks are the obstacles the player runs into.
 * Deflectors bump the player up or down. (I figured out how to edit characters, so right and left might be a possibility)
 * The End Portal is the goal of each level.
 * Switchers change into blocks each time the player moves. "Off" switchers act as ordinary blocks when the level starts and can be used with regular blocks.
 * And the Start block is where the level starts.
 * Portals might also be a possibility, but I haven't coded for them yet.

If you'd like to use this template and make a level, just reply with your level!

And here's the qrs for the game so far in case anyone wants to try:



If you look at the code: I understand that arrays would probably work better for my game, I started this before I understood that.

Thank you for your help and I hope to see your levels! -Superfoo 