Board Thread:News and Announcements/@comment-5394692-20130823201547/@comment-5986608-20130916062328

I agree which is why i chose to use music for my focus. Even the best games still use the stock music. So I went and created an audio system that generates music based on game events and button inputs. It's a bit dodgy now and then because it's tied to frames and some game elements take more than one frame to process, but I figured it's a 'feature'. lol  Missing notes here and there adds to the organic manipulation of the sound I suppose...haha...*lazy programming 101:  If a bug doesn't affect gameplay negatively, leave it in and call it a feature!*