Board Thread:Program Announcements/@comment-24454571-20140928231811/@comment-24454571-20141012203549

Mm, I suppose I got a bit frusterated by my ineptness at coding and left from it within my mind for some time. From the start I was most interested in game design, but while delving into coding I became very fascinated by the idea of coding things from scratch, coming to a complete understanding of the computer and perhaps creating a better order of operations for a) drawing the screen and b) setting up the mechanics for the computer. I can't say that I've completely achieved that goal, so getting back into the swing of things I will be considering that goal, despite what I've not learned.

Initially, I suppose that I want to create a Clock for syncronicities sake, and then code a system where the computer calls for the period of the clock, then loads/checks the mechanic settings before resolving to load a screen -- the time of the loads might not be able to be effected, but it would set a reasonable example for what can and can not be done, depending on that variant of game being developed -- the idea here being that the code would refer back to the clock to synchronize & time events in a 'set 'em up and knock them down' kind of manner, like Filling an Array with Image Data and waiting for a trigger.

I've read a bit about VSYNC and what some users have speculated upon over at the Gamefaqs forum, but I don't know how different that is from my idea -- Randomous says that most built in functions operate on the basis of machine code, and I've read some people say that everything you type into the computer is a burder on the computer to read -- I'm inclined to think that PTC is a rather simple program, and what one is capable of doing is rather limited to time, as I've yet to see an example to the contrary.

...

I believe I should take the content of this thread over to the Ideas section of the forum; I've announced the project here, but I have plans to work on Races & Monsters quite a great deal, and hey you know, I figure actually that bumping a thread isn't so bad as long as I'm making progress. Perhaps some aspiring creative thinkers out there would appreciate having access to my thought process going on behind design decisions.

I've got Super Smash Bros by the way. No rush, supposing I already have it. It mostly feels pretty silly of a game to me. I'm really interested in making my own fighting game, and with PTC 3 coming out, I won't be able to get my mind off of it. What I'd do, what others have done that I can do better, how it can be done, how it can be fun & fair. It's kind of sad to see that chat is still gone. I was rather excited to see it there in the first place. I was kind of bummed because not many people were really interested in chatting about PTC, but I liked the vibe there. I was hoping everyone would be interested in other languages (and there was chat about speaking other spoken language), but looking back on it, maybe not -- the real beauty, as I'm beginning to see it, about computers, is in its most complex mathematical operations, but I'd really settle for learning some diverse coding language where one is capable of creating their own functions. I'm sure they exist -- I probably have several of them on my computer. I have Microsoft Visual Environment on my computer, I had at one point attempted to delve into Blitz, and now I have a Java program that my friend gave me. I also was attempting to modify some HTML recently, within what is known as a tiddly, which may or may not just be another word for an HTML document -- perhaps an instantaneously modifiable HTML document, I don't know. That's essentially what it is, but then again I haven't had all that much experience with HTML documents.

I'd really enjoy looking at a coding program that condenses things in a really neat and orderly fashion -- and not the kinds where billions of clicks are required to open up fields. Like, one of the things that bums me out about PTC has been its lack of ability to 'make games to make games' or 'make programs to make programs' ; that's generally been one of my greatest concerns with coding in general for as long as I've inquired about it, and I presume that it generally is always rooted in its source, or modifying the computer to do what you want it to do, which is to have it work in the most effecient manner possible -- although, increased powers of computing seemed to have diluted this component of programming.

Anyhows, I outta mosey over to the Ideas / Suggestions suggestion to work on my project in a public space.