Talk:SmileBASIC (Petit Computer 3)/@comment-5334617-20140924000118/@comment-15296152-20140924190159

Standards for 3D games maybe, but we only have 2D available with this. We don't even know if we can set values to the depth without it truncating the decimal portion. If it's not truncated, then we should be fine, but if it is, then we'd have the same problem as we did with PTC, and even moreso for games that take the top-down form because we are using a non-standard method of setting sprites.

As for GRPs, I wasn't thinking of static images, but those generated on the fly like those made from raycasting engines. If we had access to the slider as input, the images we generate could also be dynamic, adjusting along with it. As it is, FMVs on the 3DS are static anyways, so we're used to that sort of thing.