Thread:Lumage/@comment-74.80.43.214-20140612154020/@comment-14600979-20140616230216

Okay, so basically, you want it to follow a line.

So, "create" a sprite for an enemy, and then

@PLACEE1 S1Y=-32 S1X=RND(256) SPOFS ,S1X,S1Y E1X=RND(256) E1Y=244 RETURN

@E1MOVE C1X=C1X+(E1X/(S1X-E1X)) C1Y=C1Y+(E1Y/(S1Y-E1Y)) SPOFS ,C1X,C1Y RETURN

I hope that's enough to go on. The "1" is because you'd need variables to keep track of all your "enemies", so you'd need subloops for however many "enemies" you'll have moving at a time. Uh... you GOSUB to the first label when you create an enemy, and in your main loop (near the end) GOSUB to the second one. Well, actually, to all the "second" ones. It SHOULD work (to an extent), but I can't run any code or anything.