Talk:Petit Computer 3/@comment-14600979-20140915233412/@comment-15296152-20140916001243

The code just prior to that shows (FOR I=0 TO 511), so it's processing 512 sprites. In that same code, SPANIM is being used 3 times in a row for each sprite, with parameter 2 designating a particular attribute of the sprite. Attribute 0 seem to indicate position, attribute 4 looks like rotation angle, and attribute 5 looks like scale (separate x and y axis). The varaible TI looks like timing, as it's a number at least 200 (matching the VSYNC command below the loop), but is negatized. May be that it counts upwards to 0. /shrug.