User blog:SmokedSausageFTW/SURVIVE 1.6 Changelog, what's happening with development?

My plans for SURVIVE
SURVIVE, it gets old really quick. It's buggy and not the least bit exciting in most opinions including mine. SURVIVE 1.6 will change most opinions about the game. So, let's get started of whats planning to be added and removed shall we?

1.6 Changelog plans

 * Remove Berry Picking
 * The Winter Season. requires That you have a campfire before the first 6 minutes of the game. Else you will die of hypothermia. How Delightful.
 * Desert and Lake/Ocean biomes. Thirst will be implemented after lakes are added to the terrain generator. Deserts will drain thirst like a mofo
 * Ammunition for bows and shotguns.
 * Hostile mobs spawn at night. Planned: Zombies. Goblins. Mutant bears.
 * Increase the rarity of animal spawns (1 in 15,000 for most animals) Add animal health. Fix player health. Fix spawn radius of animals. (All mobs will spawn 600 pixels away from the player)

Conclusion
So, sounds like a lot right? In some features, yeah. Hell, I may even just rewrite the entire game. I believe I can do it. No matter how long it takes.Oh yeah, almost forgot...can someone make me sprites for the hostile mobs...pretty please? Oh, and I wrote some custom music on Noteflight for SURVIVE. I'd bet you'd like it.

-SmookedSuasage