Board Thread:General Discussion/@comment-24454571-20140129145125/@comment-9531161-20140201083936

Lol I'm not trying to crush your dreams or anything, I just want you to use the right tool to realize your dreams. If you want to nail something together, it's much easier to use a hammer than some other heavy object. If you want to make something with lots of entities and super precise sprite collision and whatever else you want that's resource intensive, why not do it on the platform where resources are never scarce... the computer? Even really really old computers still have a ridiculous amount of processing power and memory space for 2D games. Think about this: I have a computer from 2004 (that's 10 years ago) with a 2.4GHz single-core processor and 256MB of free memory (the rest is taken up by Windows XP). I could make a game that has literally thousands of things going on at once, because 2.4GHz roughly means 2.4 BILLION instructions per second. Compare that to the tens of thousands we have on Petit Computer, and it's like comparing rocks to pure gold. And 256 MEGABYTES?!?! A single number takes up 4 bytes... I could store an array of 64 MILLION numbers before I took up all that space. For comparison, the Nintendo Wii had only 88MB.