Talk:Petit Computer 3/@comment-14600979-20140921193833/@comment-15296152-20140922222547

Thanks for the info. Unfortunately, my enthusiasm has dropped again because it wasn't what I thought it would be. Guess it's back to manual rasterizing for perspective Mode 7.

On the bright side, we aren't limited to sprite sizes that are factors of 8, and sprites can be used for some effects like what was done for a boss towards the end of Contra 3, and even the "X" in the title of Megaman X that were normally done with BGs and changing per scanline. That is what's happening in the picture, right? A sprite with a single pixel height is being stretched vertically (no stretching horizontally), so it would only require 240 sprites per screen to do this, yet looks like it's being stacked.