Thread:Waffle003/@comment-14600979-20130907221335/@comment-13209194-20130912021210

No problem. Your the designer, so you can design the designs how you want.

As for weapons, as you may know in Fire Emblem, for each type of weapon there are multiple kinds. Swords, for example start as wooden stick, then copper, iron, steel, silver, brave, and whatever ultimate swords there are. The animations won't change (except maybe axe and lance, since there are throwing ones) Now I'm not sure what you got out of my last post, but I basically meant every weapon starts extremely weak. As you go, you can upgrade that specific weapon, better ones will have higher caps. Does that make sense?

Finally, for sprites, every lance will look the same, every gun will look the same, every sword will look the same. So you only have to design each class once, NOT multiple times with different weapons. Here are the classes and the weapons they use:

Tactition, tome; lord, sword; fighter, axe; cavalier, sword; thief, knife; cleric/priest, stave; Mage, tome; knight, lance; pegusas knight, lance; agent, gun; mercenary, sword; archer, bow; wyvern rider, axe; barbarian, axe; myrimodum, sword; dark Mage, tome.

I hope that's not to much to ask, it's not like I need it all at once. If possible, both the lance and axe need two animations, one for stabbing/swinging, and one for throwing. If you would like a list of what is the most important to get done, than I could post one.