Board Thread:Program Announcements/@comment-5334617-20140717040713

So, there are two common types of "pipes" game; one where the entire playing area is filled with pipes and you have to rotate sections to get every part of the area 'connected', and one where the playing area starts empty (or nearly so) and you must add pieces of pipe. I prefer the first type, so I have written PTC code for the game.

It is working, but lacks polish, and I'd really like to get the responsiveness up. One iteration through the main loop takes as much as 9 frames; so, you must keep the stylus on the screen a minimum of 0.15 seconds to be sure it registers. I'm not sure how to get through the main loop quicker, but I'll try. 