Talk:Village/@comment-5670246-20130809223226/@comment-9531161-20130810013840

So are you ready to hear why this bug occurs? This is a silly glitch... you'll need a bit of information before it sinks in, so here it goes.

Each item has a set of special properties that let it do certain things. For instance, some items are obstacles when placed, others are able to be dug up, some are hammerable, etc. Items can have as many properties as they want thanks to a special way of handling them. Anyway, I've got a property called "Liftable" and a property called "Hammerable". In my haste to make the game, I completely forgot about a "Placeable" property... and it was already too late to add it in. Thus, I made up a rule that said placeable items are items that are either hammerable or liftable. I figured at the time that all items that can be placed will either be reclaimable with the hammer or able to be lifted (flowers and such).

A problem arose with stumps however, because for some reason, I wanted stumps to be placeable. But they're not liftable and they're not hammerable! Here's the thing about stumps though: they're obstacles, and you couldn't lift them even if they were liftable, because you can't stand on them! So in order to make stumps placeable, I added the liftable property to them. All was well.

Fast forward to the last update, where I needed to distinguish flowers from other liftable objects so I could make them wilt. There wasn't a flower property, and I wasn't going to add one just for wilting, so I made one up. I said that flowers were items that specifically had the liftable property but NOT the weed property (Yes, there's a weed property. It's important!). I tested it, it seemed to work, and I released the update.

But oh crap, stumps are liftable! And they're not a weed... they look like flowers to the program! So when the wilting function was taking a stroll through the data, it saw stumps and said "Yup, that's a flower, and I'm going to make it wilt". I didn't have stumps around my town, so I didn't run across this phenomenon. I'm glad you guys found it!

So here's my solution: stumps are no longer placeable. I know some of you may groan, but you can still make stumps in places that you really want by growing trees there, then cutting them down. I realize that I could just make the stump a weed, but I'd rather not have funky non-matching properties on items anymore. I hope that's all right!