User blog:Lumage/Skeleton Fight 2

Still pretty bare.
Sequel to the not so critically acclaimed Skeleton Fight, Skeleton Fight 2 is a modified version of one of the sample games that comes with Petit Computer. Like Dungeon Adventure, some details are changed, but the core gameplay and controls remain unaltered. As depicted by the title, the combatants are skeletons rather than the male warrior sprites used in the sample, a welcome change, for the color differences are now the player tinged blue and the enemy tinged red, removing the distracting pallette used in SmileBoom's version.

Other changes are few and somewhat minor. The health bars from the original (which were actually colored square symbols) are replaced with a line of hearts, which, strangely, appear rather than disappear, as is common (see The Legend of Zelda). The control names have been changed to be more interesting, but don't live up to the names. (A) for jump, in the original, has been changed to "Skyline Jump", but no changes have been made to the action itself. The weapon change is the only other notable play change, where, instead of being a sword, (or an enemy sorcerer(?) from the first Skeleton Fight) the fighters fire magic pulses (named "Draco Blasts" in the game) from their hands.

Unfortunately, none of the problems from either the original program or Skeleton Fight have been fixed. Most notably, difficulty, or lack thereof. It's simply too easy to beat your opponent and only take one or two hits. Even cheap hinderances like the enemy shielding after every attack would have been acceptable. Additionally, the start screen title text is messed up, a problem that was existent in the first game.

Conclusion
Unless you really want a ten-second button masher featuring skeletons, you aren't missing anything if you don't have it.

Score: 3/10
For not being any more fun than the two versions before it.