Board Thread:Questions and Answers/@comment-15296152-20141102200352/@comment-24386245-20141103021132

On normal mode in the actual game, all the bosses seemed to die in less than 15 hits from the normal blaster, (Quickman, anyone?) so yeah, you should definetly beef up the bosses a bit in NORMAL DIFFICULTY, NOT DIFFICULT DIFFICULTY. I rate Flashman a 2 out of ten. I can beat him with the blaster before he even gets to my side of the screen! I'll list the bosses, difficulty, and ways to improve the fight if you do so choose to implement it: (Please excuse me if the "DWN" numbers are a bit off.)

DWN 008: METALMAN

Difficulty  - 4 out of ten

Way to improve the fight -

Make the blades come kinda randomly, and have the conveyor switch directions more often

DWN 009 - FLASHMAN

Difficulty - 2 out of ten

Ways to improve the fight -

Make the bullet angle span wider. Also, stop time more often, but not as to aggrivate the player.

DWN 010 - CRASHMAN

Difficulty - 6 out of ten

Ways to improve the fight -

Crash man was spamming his blaster when I fought him. Please make that better!

DWN 011 - WOODMAN

Difficulty - 2 out of ten

Ways to improve the fight -

When the leaves fall, make it so they travel in random directions while falling.

DWN 012 - QUICKMAN

Difficulty - 5 out of ten

Ways to improve the fight -

While hard to dodge, he A: runs into walls, and B: is WAY too weak to the normal blaster!

DWN 013 - AIRMAN

Difficulty - 3 out of ten

Ways to improve the fight -

Once again, way too weak to the normal blaster.

DWN 014 - Bubble Man

Difficulty - Compared to the others? A 5 out of ten.

Ways to improve the fight:

Make it so it is easier to fall/jump/get hit into the spikes overhead.

DWN 015 - Heat Man

Difficulty - 6 out of ten

Ways to improve the fight -

You could make the fire pillars go higher and fall in more random spots.

I might as well do the Wily castle bosses. (Gosh darn you, wily castle fourth boss.)

-Mecha Dragon-

Difficulty - 4 out of ten

Ways to improve the fight -

More random and larger area to move in.

-Little pink block robots-

Difficulty - 2 out of ten

Ways to improve the fight -

Make it so that there's more of them to defeat.

-Guts Tank-

Difficulty - 1 out of ten

Ways to improve the fight -

Make it much harder to defeat (i.e. less damage from the boomerang)

-The Wretched Wall Thingys-

Difficulty - 9000 out of ten

Ways to improve the fight -

You know what to do.

-Wily Ship-

Difficulty - 4 out of ten

Ways to improve the fight -

Shoot more projectiles!

-Final Boss-

Difficulty - 5 out of ten

Ways to improve the fight -

Make him move in a less predictable pattern, instead of the figure-8.

And there you go!