Talk:Petit Smash Bros/@comment-14304715-20130811084108

Since people seem to check the comments alot here's an update

I updated my BLOG. The link to it should be posted right up there in the BLOG section.

I'm going to go ahead and announce right now that link is going to be one of the three new characters in version 1.2

I'm not sure though yet if I'm going to be using 64X64 sprites for link or smaller ones. I may run out of space. With the 64X64 sprites for link just his basic run cycle takes up two sprite sheets, now that's not saying alot but right now mario's running cycles only take up ONE sprite sheet in total. That means I need twice the sprite space for link that I do for mario at this point. Which isn't looking too good but I love link in this format so I might try to push for the 64x64 sprites. He isn't large, but his animations where his legs extend make him quite huge and I don't know if anyone wants to play as link when he's all shrivelled up with shrinken effects.

I've been working on best figuring out how to go about formatting link's sprites for a while now that's why the update is going to take so long but so far I have a few things figured out. I will be releasing a demo in a week or less than a week anyways but I'm going to warn you guys, it's not going to do link justice and the controls and menus and everything for version 1.2 will be RUSHED. So don't expect much more than what I promised to add in V 1.2 In other words: It won't be PRETTY graphically but it will function as intended ^^;

Links moves are going to be : Basic jump: Basic Run: Swing sword.

You won't be able to do much else with him because of how frikkin HUGE his sprites are (For the time being unless I reduce them)

And I'm starting work on a new stage tonight as well. Can you guess the theme? I'm planning a couple of stages. :3

Oh btw. The pokemon released from pokeballs will be pikachu, charmander, bulbasaur, and squirtle. I'm announcing those things here because I'm for sure adding them. Sorry but the pokemon sprites will only be one frame, no animations.

This is taking alot of effort on my part to construct so all the support from you guys helps!