Talk:Village/@comment-9531161-20131203035756/@comment-9531161-20131203231415

Hmm, so we have exclusive items, jobs, and a whole npc management system. I already planned on having the npcs do jobs, as that would be how you obtain the items (or whatever). With the management system, it just seems so complex that it doesn't really fit in with the laid-back and easy-going style of Village (and Animal Crossing). It's not a sim, it's just... a thing lol. It's a really good idea, but I just don't want to turn Village into any sort of management/strategy game.

As for the changing personalities, it's totally doable. But it's very very VERY tedious, and it takes up a lot of room. It would probably increase the program size by... hmmm, 60 QR codes? About 30 QRs for each GRP, and about 100K worth of text, so two GRPs. It's all just estimation, but still, even having just 4 personalities is crazy. Think about it, I need 4 different sayings for 4 different times of the day (morning, afternoon, evening, late night). On top of that, I should probably have one saying for "I've seen you for the first time today" and one for "We've already met today". That's already 32 sayings just for greetings. On top of that, even if there were only 10 types of jobs, I'd want at least 2 or 3 different ways to request the job, and I'd want 2 or 3 different ways to say "Thank you" for each person for completing said job. That's 240 sayings right there, plus the greetings and we're up to 272. Now we've got to factor in chit-chat for various times of the day and for various people... that in and of itself is monstrously huge. After all that, imagine changing those things to match a change in personality as time wore on. It's crazy! It's not difficult to program... but all that data and typing and planning is. I'll see what I can do; and I apologize in advance for repetitive NPCs.