Board Thread:Questions and Answers/@comment-24973829-20140905204938/@comment-5334617-20140905215315

Netiquette tip: don't expect an answer within half an hour of posting a question to a forum.

Without knowing more about what you're trying to accomplish, I would imagine the best way to do what you want is to declare an array, say. It should have as many elements as will ever be used in a game. Start a variable, say, at 0, then every minute, increment it, and your set of variables at any time will be   to   inclusive.

If your game has a time limit,  has a natural maximum size. If your game does not have a time limit, then you need to decide on some reasonable maximum number of variables - it's impossible to have an indefinitely large set of values in PTC2 - and make sure  doesn't get incremented beyond the array bounds.