User:Superfoo

Hello, everyone, I am the one and only Superfoo.

みんあさん、はじめまして. 私のユーザー名前はスパフです. どうぞよろしく.

I update once in a while on my Colors! gallery, and left my GoAnimate page to rot and die a slow and painful death. ALL OTHERS ARE IMPOSTERS!

Scott Watson ports, book stuff

 * Craps - A simple gambling game where the player tries to roll a 'point' to win bets until he breaks the bank at $5000
 * The Random Rug  - Generates a 'rug' pattern with the FOR...NEXT command

Other

 * The Hare and the Tortoise - An e-reader application. I won't be doing any more of those.

Projects
Projects in bold are ones I'm currently working on.

About Scott Watson ports

 * Some of my uploads are going to be ports of programs found in the book "67 Ready-to-Run Programs in Basic" by William Scott Watson, published 1981.

Etch-a-DS

 * An etch-a-sketch style toy for PTC
 * Just learned how to do button input, will do after I finish the hangman thing

Flash II

 * Flash II is a planned sequel to Flash, a memory game.
 * There will be four game modes
 * Flash Classic - The same as the original Flash but with smarter coding (only one routine with some subs instead of 7 like in the first)
 * Flash Master - The same as Flash Classic, but constantly fast
 * Flash Challenge - The same as Flash Classic, but with a medium speed and different input requisites (what was the sum of the numbers or what were the numbers in backwards order)
 * Flash 22 - Casino style game incorporating the flashing somehow
 * Achievments? (If I figure out how to make save data, then definitely)
 * Cheat codes? ( Someone figured out the magic word in my original game)
 * Achievement for cheating? (If Someone figured out the to magic save in definitely game)
 * New UI for touchscreen? (I'm learning this stuff, the original Flash only had Print, Input, Wait, Gosub, IfThen, Beep, Bgmplay...)

HANGMAN

 * Publishing tomorrow with a new logo and everything

Tchy

 * A whim to use a game with the tchx, tchy variables, details still fuzzy

The little SBASIC  I know

 * PRINT, ?- Shows a message or a variable, can be used to skip lines
 * LOCATE - Places items on a new location on the X,Y grid
 * INPUT - Recieves input from a variable X or a string $Y, can show a message
 * IF...THEN - Used with a variable to determine a course of action
 * GOTO - Go to the listed tag @righthere
 * GOSUB...RETURN - Go to a subroutine and back with the listed tag @overthere
 * FOR...NEXT - Used as a counter, useful for making rectangles with GLINE
 * GLINE - Makes a line from point xa, point ya to point xb, point yb, with the color
 * REM -  Replaced by ' apparently
 * COLOR - Makes your words BEAUTIFUL and COLORFUL
 * WAIT - Waits a number of frames, can wait for a variable, 60 frames make a second
 * RND - Procures a random number ranging from 0 to (X)
 * CLS, GCLS, ACLS - Clears text, graphics, or everything
 * BEEP - Makes some noise, depending on the number you use
 * BGMPLAY, BGMSTOP - BGMPLAY 26 plays the PTC theme, and the latter will stop the music
 * TCHX, TCHY - X and Y on the touch screen, use with GLINE to make some pretty darn neat stuff
 * TIME$ - The time string
 * END