Talk:SmileBASIC (Petit Computer 3)/@comment-1595298-20150620041640/@comment-15296152-20150621002338

Yeah, there won't be clipping from scaled-rotated objects because the 3D hardware is handling them with paired triangles. On the DSi, they were limited as Calc mentioned. The 2D hardware sets sprites up so they can have up to 2x the normal space for rendering. It was a measure for consistent rendering time, as 2D handles rendering from left-to-right, scanline to scanline from top-to-bottom alongside the refresh rate. 3D on the 3DS, however, is done by rendering to a off-screen full color buffer before being slapped onto the screen.