Board Thread:Questions and Answers/@comment-18762052-20140115205003/@comment-18762052-20140118045517

Um,I only understand about 0% of that,if you have free time,do you think,you could make a preset raycast engine,where if putting different numbers in the mapdata,it will show different blocks depending on the grp loaded?Basically I'd like you to just make an engine with two layers,then enter code for the mapdata numbers in order of the grp I'd load,like @Mapdata Data 0,5,6,7,0,0..... The map would have at the top 0 as the first square in the grp,then for 5 the fifth square and so on. or,just explain to me in a simpler way...If you did,I'd thank you and add you to the credits,of.....a future tame.... :3 I understand how to change the blocktextures,but I'd like my game to use different blocks...not just one.Thanks for reading.