Talk:Village/@comment-174.52.54.186-20130722132828/@comment-9531161-20130722170751

Sure, I can do that. But what happens after the town's generated... I don't want to restrict people from placing objects in 55% of the entire town (that's the amount of space that's on a cell edge). Everyone's town would look gross, and you wouldn't have any freedom!

What I could do is provide an option for visual cues on the edges of the screen to indicate if there's an object on the other side. There's no "pretty" way of doing this, so it'll probably be a red/purple/other color line. This would of course be optional. I'd love to zoom out the cell just a tiny fraction so that you can see a bit of the stuff on the edges, but unfortunately that would require both an entire rewrite and make the sprites look ugly (if the sprites aren't an integer multiple larger, they'll turn out gross).