Board Thread:Program Announcements/@comment-24454571-20140928231811/@comment-24454571-20141004073852

That was a mild consideration of mine; I make some assumptions based on knowledge of Hearthstone. From where I've varied I've remarked on where I'd make a difference -- the general idea being that you take various actions on your turn. I am still considering how/why these actions can be taken, and I've considered implementing a rule similar to a version of a rule in the Pokemon Card game, where whenever a character dies, the person whose character it was that died draws from a pool of cards... from Pokemon, this is, how do you say; Battle Prizes? The thing being that when you run out you lose.

The rules certainly change the way that one tends to think in terms of balancing the content of that game, so for the purpose of transparancy I will probably be including contrastingly-strict variables, like 4 prizes, 8 prizes or 12 prizes. They might even have terms like, Skirmish, Campaign, Epic Saga. Some of the ideas I've been working on randomly displayed right here; Experience cards for Leveling up your character -- logical leveling curves. How to reason with this idea of linearty, a sense of consistency, that Experience pertains to some universal meaning throughout all reaches of the 'curve'. From this line of reason I've evocated that some cards should start weak and either serve some amazing function or grow much stronger as they level, and other cards should immediately have some effective purpose but not scale quite as strongly... Hm, but then one would have no reason to give them Experience...

I'm not for certain myself of where I'm at in realizing what I ultimately want out of this research, but I like the idea of things like Equipment and Basic Characters. Or what I'd like to call Races. I'm not sure if Monsters can equip anything... I wouldn't think so ordinarily... Anyway, some idea about achieving a maximum amount of Experience - sort of coincided with a somehow significant status of God-like-ness.

What I'm looking for most is a/some sense of proportion, that always makes sense on the screen.