Talk:MegaMan 2 PTC/@comment-15296152-20141121222715/@comment-15296152-20141121223007

As for Flashman, I did a few changes that mainlyrevolved around his existing implementation, like moving faster, reducing the time between flashes, increasing the radius of his weapon, and increasing the weapon's damage. I did not want to implement anything new, let alone complicated, because then it would completely change the fight, and in the end, that wasn't what I was looking for.