Talk:SmileBASIC (Petit Computer 3)/@comment-26419058-20150520234146/@comment-1595298-20150523050910

Well, that's a bit of a different thing. I would be avoiding software rendering in favor of scaled sprites (which should work because of the constraints of raycasting). This means it could pull from an actual sprite sheet, and textures could be any size without impacting performance. Also, the Z coordinate could be used, if nothing else, for rendering objects properly in front of or behind walls (if not for stereoscopic 3D, not sure at this point how well that would work). At any rate, I'm optimistic about the possibilities.