Board Thread:Questions and Answers/@comment-76.238.194.159-20140812003917/@comment-5106053-20140812022548

Each sprite actually has 8 pre-set variables that you can use via SPSETV and SPGETV Variable 0 can be the X, variable 1 can be the Y and variable 2 can be the speed.

Setting values: SPSETV C,0,X SPSETV C,1,Y SPSETV C,2,S C is the control number of the sprite.

Reading values: X=SPGETV(C,0) Y=SPGETV(C,1) S=SPGETV(C,2)