Talk:SmileBASIC (Petit Computer 3)/@comment-70.180.86.186-20150719015222/@comment-15296152-20150719061406

Technically, you could do something along the lines of pre-rendered backgrounds like FFVII has done. Use a background layer to handle the portion that's meant to "always" be displayed behind everything, and then use other background layers and sprites to handle spots that characters could be behind or in front by adjusting their z-position (depth). Granted, if stereoscopic-3D is enabled (can it be disabled within your program?), it'll look rather funky. Of course, rendering the characters is another matter, since they are manipulative polygons in 3D space (whereas the backgrounds are always facing the camera like 2D games do).

Games like Castlevania: SotN, which are meants to be 2D, are more than likely able to be done. You just won't get snazzy effects like palette animation since the GPU doesn't seem capable of it. Why they didn't include paletted textures, I'll never know.