Talk:Drow, an action RPG/@comment-71.88.163.26-20150503033602/@comment-121.106.99.35-20150503100205

Glad you enjoyed it! I'll try to help, but please keep a couple of things in mind. I'm not the best at organizing my code, and I was in kind of in a hurry to get this finished in time for the contest.

Also, I haven't touched PTC (or done any programming) in about a year so I'd have trouble editing the game myself. Anyway, let's try doing things one at a time. If you're still with me, just leave me a comment like "OK, got that part, what next?".

If you get lost, leave a comment like "Wait, I'm totally lost, can you explain that another way".

Let's do enemies first. Jump to line @R14. That means room 14, its the room one west of your house. You'll see the DATA for the room. 0's are ground, 1's are bushes, but you probably already figured that out.

Below the map DATA is the enemy variables. E1=1 means the enemy uses the moveset 1 (that's why it moves like a slime). The next part is SPSET which I assume you understand. After that is E1X, E1Y which are the starting coordinates. The last 3 variables, E1HP, C1V, and E1P are the enemy's starting HP, the amount of gold it drops, and the amount of experience you get for killing it.

One kind of annoying thing is that you can only use certain movesets for certain enemies. Basically, I just programmed enough combinations as to meet my needs... (feel free to ignore this last comment if its confusing, its not super important).