Adventure of a Witch: The Flightful Night

.This is the Adventure of a Witch:The Flightful Night. I made this game to show appreciation to my sister and Halloween. It one of my many ways to show appreciation to people I like. I spent the entire October building this game. This game is released a day after my third niece's birthday. It was really fun building this game with a rush of ideas from myself and Cherry.



I made an arcade style of a slideshow of screen that is in a style of an arcade in the eighties, which is an attract mode.

I have made the developer's screen. I love that Sega's had different logo animation in their games so I decided to do the same for my games. I planned to make different logo animation screens for each of my games that I make.

The Title Screen. I kept it simple. I decided to do crediting here. Cherry is my girlfriend which I let her test play it, give me ideas and feedback of my game. I wrote why I made this game on this screen too.

The story screen, wanted to know why she couldn't fly higher than the trees? This should fix that plot hole.

The information screen, Which gives you direction how to play this game along with sprite animated to zoom into their place.

The scroll information screen. I was going to make this one of the ending screen, but I didn't want to remake this screen, but one of the ending tells you the secret how to get the alternate information. This alternate information was also in my mind, but I was happy that I was able to make this idea work.

Only thing I also wanted to make a demostration. It's possible, but it requires more clever programming. I was really impressed by Activision programming skill when they made Pressure Cooker demostration on a Atari 2600. Maybe in future version, I will put this in.

The gameplay, the goal is to score high as possible, like an old arcade game. You have to dodge trees. You can collect scrolls to help you with your journey. You have the star magic(push A) that let you consume one MP to shoot stars to destroy tree in your path. Each tree you shot have the chance netting up to 3000 points per tree.You also have the bomb magic(push X) that blows up all the trees active on screen. You will earn 250points for each trees blown up by the bomb magic.

Cherry had some wonderful ideas to make this area a fall themed area. So I added RND(14) in place of the tree sprite colors which was 4. Then made a 20 tiles pool for the RND to pick from randomize the ground.