Talk:Village/@comment-5394692-20130523001956/@comment-9531161-20130523151321

I like the idea of a billboard, and if I can't get NPCs into the game, that's what I'll do. However, "quests" and goals are what I wanted the NPCs for. For instance, in Animal Crossing, animals would ask you to go catch them a fish or something. I wanted them to be like that in this game as well, but I wanted them to maybe provide special items that you couldn't get from the store. So yeah, if I can't work in NPCs I'll definitely add a bulletin board.

I want players to feel attached to their village, and so I'd rather not have three files. Even Animal Crossing has only 1 "Town", so even though you can have multiple people, you're all still in the same place.

With sending a save file, I'm not worried about people messing stuff up and then sending it back to the other person. I'm worried about people taking advantage of this by having a town full of expensive items, then sending it to another person repeatedly so that they can retrieve these items. Let's say person A has a town with 16 statues (sells for 400,000 total). Person A can send their town to person B, who can then take all the statues and sell them. Afterwards, person A can continue to send their town to person B, who can continue to reap the rewards. That's all I'm worried about.

Also, ambient sounds will come in after the music is done, so hopefuly it will be there but it's not guaranteed. If I have multiple time "frames", I'll have different music for each, so I want all those done before ambient sounds. Especially since I'd have to synthesize the sounds myself.