Board Thread:Program Announcements/@comment-18467653-20140306012527

Let's just face it...SURVIVE is utter crap. Object all you want but it just feels very unfinished and lacks too many core features that are required by the genre. SURVIVE 2 will hopefully fulfill these features. Hell, this game will change so much I might as well call it a completely different game (Which I might)

First off...Let's discuss the view change. Will change from a sidescroller to overhead view (Think Zelda)

Haha...The game will no longer attempt to be realistic. You will still gather resources and craft but instead of wild game and animals monsters will be added. I'm keeping the bears though. *Evil laugh*

Will not be updated. I am planning on making ONE release for the game. I will probably release an open bug test because games of this genre, well bugs can't be found by just one guy. (Especially me)

Will re-create the entire game from scratch and implement core game features that weren't in the original. Collision is one of them.

Terrain generation will be much better. The game will take place on an island inhabited by other humans. Kill or trust. Trust your gut. (Think DayZ or FarCry 3) This will be the main mechanic. I plan to make the island quite large..Meaning slow loading times. 512x512 is the planned size.

Items will not be found randomly. Resources will need to be found from the corresponding location. Wood, plants, some animals, etc. Will remove hunger and thirst. Will add the ability to craft potions and medecines from plants. Meat/food will be used to regain stamina and if stamina is full will be used to regain health.

Wow...this is a lot of things that I plan to do...Eh, I see the possibility of this never being finished. I might cancel SURVIVE, I probably won't. It's haitus right now though. I may ask people for help. I need a team. A team willing to work with me. I mainly need a collision example for an array not loaded with DATA. This will probably go unnoticed though anyway, so...

TEAM

SmokedSausageFTW - Everything. 