Talk:Village/@comment-205.214.252.25-20130725235217/@comment-9531161-20130726000926

Hmm... the only problem with that is that I've pretty much run out of available sprite slots during execution (also the fact that there's no semi-transparency, so it wouldn't even look like they're in water). You can only use 100 sprites at a time while the program is running, and so far I have:

32 reserved for the objects in the current cell

26 reserved for the fish/bugs in the map

16 reserved for the journal/anything else

10 reserved for other stuff (character, thinking sprite, tool, etc.)

16 planned for... something else