Talk:Petit Computer 3/@comment-14600979-20140531162825/@comment-15296152-20140601044625

Well, modern ways of dealing with such graphics still allow color animation via shaders, and while the 3DS has such hardware, we likely won't have access to them because of how low level they operate at. I don't mind the ability to use direct-color graphics. In fact I welcome them, but if the only way to gain those is to lose paletted-color graphics, then I'd rather keep palettes.

PTC was limited to 4-bit with 16-rows because it used the legacy 2D hardware. That is not the case with the 3DS. They could expand the palette to 8-bit for everything and not be limited to just 16-rows of palette groups because they are utilizing the 3D hardware to do this. I'd say there's plenty of room for each sprite to have its own unique palette, if they're capable of utilizing direct-color in the first place