Talk:Village/@comment-14600979-20130822235909/@comment-9531161-20130823001805

It's uhhh rather complicated actually, and it only works on a "per game" basis (meaning my code won't work in other programs). There's a special command called "GPUTCHR" which draws a sprite/bg/font character on the GRP screen instead of as a sprite or whatever. So I created a function, copied all the code that displays your section of the village, then changed it to use GPUTCHR instead of SPSET or BGFILL or whatever.