Talk:Village/@comment-13406752-20130726225207/@comment-9531161-20130727222300

Hmm, I might do something like sample 7 for the minigames. I can't promise anything, but it seems like a good minigame.

If you've already got the shooting and everything down, then making levels isn't too hard. All you have to do is make a condition in the enemy code that says something like "If level>1 then gosub @shoot", where you can add code for shooting in the @shoot routine. Then you can base how quickly they shoot off of the level. For instance, you could have it so that they shoot (level) times per second or something.

Also, I've been working on a pretty cool map update, so you'll definitely get the river in the map now.