Talk:Village/@comment-174.52.54.186-20130722132613/@comment-9531161-20130722170023

Right... the reason behind this is because when I "package" up the game on my side, I save a whole bunch of stuff together so that you guys only have one file. The problem with this is that 1: You don't have immediate access to the sprite sheets since they're not their own file, and 2: If you try to save the game's program file, unless you packaged it up the same way I did, it's not going to work. This is because when you save it regularly, it overwrites the package with just the single file, so not only does that mess things up in-game, you also lose all the sprites until you redownload the correct version of the game.

How to fix it varies depending on the program, and there's no one fix for everything. For instance, in my game, you'd need to interrupt the game while it's in the loading screen, look through the source code to find the spot where it loads the sprite sheets, look at the names of the sprite sheets and their spot (SPU0/1/2 etc.), save the sprite sheets that are currently loaded as those file names, then change the RELEASE variable to 0. Yeah, it's kind of gross, sorry. I know my game isn't the one you wanted to edit, but I can release the game un-packaged so you don't have that problem.