Talk:VSYNC vs WAIT/@comment-25827645-20141210012405/@comment-25827645-20141211214644

I had experimentation and direct observation of evidence in the previous version. Do you think I should bring those back in? I essentially just summarized the findings for the current version. On the other hand, your test produces more concrete measurable results, mine relied on visually comparing the rendering behavior and monitoring the framerate.

This was why I asked DiscoStew where he got his information, sometimes an educated guess based on how something should logically work doesn't match the actual implementation.

By the way, I posted Wire3D last night, that was the app I was doing my draw tests on.

Re. 3DS vs DSI, there should be no performance difference at all. Each iteration of Nintendo's handhelds uses the CPU from the previous iteration as a coprocessor so that it can support the previous generation's games; in other words, the 3DS has a DS processor in it that is used for background tasks when you are running 3DS software, but that processor takes over as the main processor when running a DS game. This is why you can't see the menu when you hit home from in Petit. Or maybe you already knew that and there are other factors I'm not aware of.