Talk:VSYNC vs WAIT/@comment-5334617-20141209183434/@comment-25827645-20141209192053

"Flickering depends on the relative locations of the clear screen, draw screen, and sync operations, which you have not discussed or taken into account (and indeed the draw screen operation isn't in either of the last two code fragments). "

I am not as knowledged in that area as you seem to be. I am writing these articles because no one else is doing it. Maybe instead of waiting for me to write something and writing an article-length criticism of it, you could write some articles yourself? :P

I couldn't find anything useful from web searching about Petit's VSYNC and WAIT, so I went with what I could figure out through testing. I did piece together and explain the primary observable effect that VSYNC tends to ensure consistent framerate while WAIT tends to ensure the whole scene gets drawn.