Talk:Petit Computer 3/@comment-15296152-20140716205141/@comment-15296152-20140717025541

@Squarefingers

Technically yes, but much more limited than what I'm proposing (if it is even possible). PTC2 has the limit of 16 colors for each tile/sprite, with only 16 palette sets for each main area (bg,spr,grp). What I proposed would allow an increased number of colors per palette set (up to 256), and as many sets as there are graphic blocks available that are normally used by the graphics themselves, all the while still being able to work with the graphics as if they are of the 32-bit full color format. Simply an option for various effects.

As an example of how useful palettes are, here's a website that the developers of Shovel Knight linked in that very section. The image is a single frame of 256 colors, but uses that 8-bit color palette for animation.

http://www.effectgames.com/demos/canvascycle/?sound=0