Board Thread:Questions and Answers/@comment-1490123-20140708021850/@comment-1490123-20140711003615

Programgamer wrote: Well, if you are going to have the game be slightly angled up(so you can see a wee bit of the floor) you could always just make the graphic part of the level be one tile map and then make three collision maps for each layer. That would limit levels a bit though and be slightly complex code wise, but I could help if you want.

Sounds like it work.