User blog comment:Brilliance360/A random entry/@comment-24653983-20140919102416/@comment-24854750-20140919140350

I did. It wasn't easy and it isn't perfect. Even though I'm using an array to save all of the map data, the sprite is a quarter of the normal size and some tiles are half filled with water. So a standard check-the-array-for-water collision system doesn't work.