Board Thread:Questions and Answers/@comment-76.189.160.204-20150301141245/@comment-24854750-20150303212617

Oh wait, I just realized by idiot mistake. BG tiles are 8x8, not 16x16. Which means that you do know there are 1024 tiles, but you need 4 times that much....suddenly it all makes sense. You can save BG tilesets by doing something like SAVE "BGU2:ONETT" (where the number after BGU can be changed depending on which group you're saving) and then load using the same approach.

Alternatively, you could create very lengthy subroutines that contain all of the CHRSET stuff. Then you could just call the subroutine and the program will change it all for you.