User blog comment:Lumage/Multiplayer.../@comment-24.185.132.254-20140825201053

I think it will be overall better if lets say it worked this way with "multiplayer"

First, there's a host. The host holds all the graphics, information, and such. The 2nd player has infomation as well brought to the device by download play or such, like: IF BUTTON==16 THEN JUMP*=1

with the symbol " * " meaning that the information effects the host's data as well. This is just an idea of how such wireless play can work