Talk:Petit Computer 3/@comment-15296152-20140716205141/@comment-15296152-20140718023638

I agree that palettes were the solution to the limitations on computing back in the day just like any hack to get something done, but I disagree that all it amounted to was being just a hack. If that is all it was, then it wouldn't have been so popularized and retained in hardware, even to this day. I'd even go as far as to say it led us to where we are now with computer graphics. It's an important feature that still offers plenty of benefits, one of which is reduced memory usage.

When I think of textures placed on 3D models, I see it retains the likeness of color palettes used for sprites, as it's a capability to change the "coating" of the sprite/model without altering the sprite/model itself.

And because this is something already in hardware, the devs don't have to program themselves. They simple access them. I'd even hazard a guess that getting background layers working in PTC3 is more tasking on the devs and the hardware than color palettes would be, considering they are likely using polygons via the 3D hardware this time around rather than the legacy 2D hardware in the DSi that had that feature built-in.