Talk:Petit Computer 3/@comment-15296152-20140705040614/@comment-15296152-20140705074012

I'm starting to think that "100x" is a mistype of an additional "0", and I got too excited to think about it before posting. I mean, various things hindered PTC on the DS/i, like a RAM glitch that added up to 3 cycles on non-sequential reads, or that code execution on the RAM ran at half speed vs the cache, while at the same time the 3DS has more improved hardware, like 266Mhz CPU cores, an actual FPU (so no slow conversion between fixed-point and floating-point values), and various other things. 10x continues to be the most reasonable range, but I would love to be proven wrong and that 100x is actually the improvement we'll see.