Board Thread:Questions and Answers/@comment-91.57.64.252-20130913105715/@comment-71.29.178.50-20140227015317

Loading the SPU is loading the set of sprites where your sprite is stored. You then gave to use SPSET to set the sprite. if you want to change the sprites graphic, use the SPCHR command. Sprite collisions are handled using commands that start with SPCOL and SPHIT. Look at the function guide linked to below:

THE PETIT COMPUTER FUNCTION GUIDE (:D) Petit computer function guide (bookmark me)

PS

-BACKGROUNDS:

BGPUT is very similar in functionality, except it has a BG tile ID instead of a Sprite one. CHRED to make Sprites and Backgrounds. use BGPAGE 1 to put backgrounds on the touch screen.

-MEMORY:

I think i have this right, but if you want to save the values of variables, then you use MEM$.

For example, if you want to save the player's X and Y coords in the variables PLYRX and PLYRY

then you would do this

MEM$=PLYRX+PLYRY

SAVE "MEM:TEST"

Which saves the value of PLYRX and PLYRY in MEM:TEST . if (when you start your program) you want to load the values of these variables, then do this:

LOAD "MEM:TEST"

now the variables PLYRX and PLYRY are the values that they were when "MEM:TEST" was saved. You can use this to create save files :D (TELL ME IF I AM CORRECT!!!)

-PNLTYPE

I do not know much about this command, but if you type PNLTYPE "OFF" then it turns off the default keyboard on the lower screen.

-GPAGE

type GPAGE 1 to be able to use PNLSTR to put text on the bottom screen.

-PNLSTR

lets you print text on the bottom screen.

-VSYNC:

in your loop(s), DO NOT USE WAIT ,instead use VSYNC wherever you would put WAIT

For example, put VSYNC 3 wherever you would normally put WAIT 3. You will thank me (if you did not know before)