Talk:Petit Computer 3/@comment-5106053-20140808002331/@comment-5334617-20140808033059

I suspect that the system will have two flat images, one for each eye. When a point in 3D space is plotted, its position relative to one eye is plotted on one screen and its position relative to the other eye is plotted on the other screen. There is probably a Z-buffer for each pixel to ensure a background item does not overwrite a foreground item.