Board Thread:Questions and Answers/@comment-1490123-20141212021752/@comment-1490123-20150101024739

Lumage wrote: EDIT: Rewind: First check your tilemap and see if it is a slope tile, of course, like you're already doing. You'll need to check it against a data table if you want different degrees of... slopage.

You need a measure for how far into the slope tile you are.

would give you it.

You also need that for Y. I'll call them BLOCKX and BLOCKY. Also, the specific slope of the tile being collided with is called TILESLOPE below.

Then you check something like

Sorry for not replying for awhile, holidays have kept me busy, but while you probably don't care anymore, I did want to say, thanks! This has been very helpful!