Talk:Drow Tactics/@comment-74.176.224.176-20140319182251/@comment-7603355-20140319222646

Wow, nice catch guys. I think I have an idea what the problem is now. Like Randomscrap said: going to @NG (new game) before the loop finishes ( I was trying to let the player skip out of the story text in the middle of a creeping text routine ).

I've found a couple of minor bugs myself, so I'll repost the QR codes with fixes at some point.

For now, to hopefully avoid the out of memory error, change line 106 to:

106 B=BUTTON:IF B>0 AND T>0 THEN NGG=1

Then, add a line after 103

103 @BEGIN1

104 IF NGG==1 THEN NGG=0:GOTO@NG

This should make sure you don't jump out of the story until a line of text has been completed. Thanks for finding this, and I hope you saved periodically so you don't have to start from map 1 again O_o