Board Thread:Questions and Answers/@comment-1490123-20140708021850

I know  it won't matter a few months from now, whenever PTC3 comes out, which will hopefully have more than 2 BG layers? (I haven't been completely keeping track of all the updates.)

But anyways, I'm trying to make a platformer where you can jump between 3 rows, (Think Code of princess, if you've seen it.)

But as some of you know, for platfomer, I think most folk have PTC look for what tile is under the sprites feet, or a certain distance from the sprites midpoint. That's the only method I know.

With only 2 bg layers, if I were to try that, the player would keep landing on the top edge of a path.

I've tried coming up with my own ideas, but I always end up at a dead end... 