Talk:SmileBASIC (Petit Computer 3)/@comment-1595298-20140924195426/@comment-15296152-20140924204127

But I was saying the GRP would be a texture buffer, but that the GPU modifies it via render-to-texture methods, using polygons to define the area to render, and shaders to designate what pixels get written. It wouldn't be like sprites that are saved to get rendered each frame. It would be immediate rendering to the texture, offloading what would normally be done by the CPU to the GPU via shaders programs.