Talk:Petit Computer 3/@comment-15296152-20140502215139

I feel the the lack of polygon support isn't because the system can't handle it. On the contrary, it is very capable of handling it as we've seen with many games. The reason is likely because of what is required to utilize it. Pixel art is extremely easy to work with, along with the fact that you're using a 2D interface to make this 2D art. PTC incorporated it using the same method that you make your own programs with (via CHRED). With 3D, it is on a whole other level. For SmileBoom to develop tools necessarily to handle this (either using PTC3D like what they did with CHRED on PTC, or a standalone program) would be a great undertaking and costly, especially when they are indicating just a $10 price for PTC3D.

Even if they designed the tools, the ability to display the polygons isn't what makes a game. It's how it is put together via a game engine. This task would be solely on us, just like what we had to do with PTC for our 2D games, except there is a lot more that goes into making a 3D games than there is with a 2D game, and I feel using an interpreted language like BASIC would not be powerful enough to operate such a feat than a language that gets compiled to machine code or reduced interpretation. If PTC3D was more of a game engine like Unity3D than just a programming environment, then it would be one thing, but to develop a 3D game engine on your own using an interpreted language, imo, doesn't make for something accessible to most people. Can it be done? Sure, but I honestly don't see it being feasible.