Talk:Petit Smash Bros/@comment-96.244.49.16-20130927112830/@comment-14304715-20130929033855

if you look at my code check @Frameupdate or the @fupdatetimer function

there's a variable in the code that tells the engine how many (counts) to wait, between frames. frames are measured in this way and SPset is always used during gameplay to change a sprite's frame.

Spset along with spofs are used to progress the state of a sprite.