Talk:Simple Map Collision Detection (Array Based)/@comment-24386245-20140808131651

This is neat, but I have two questions:


 * How do I make the map bigger w/o errors for a grp file

and


 * How do I make this into a platformer where the player is bigger than the sprites?

Is there a simple equation that I can use so I detects graphics too? It's for my platformer, and I'm using MAPED16.