Board Thread:General Discussion/@comment-24454571-20140204220440/@comment-24454571-20140504220417

Hey Briz- the way Brilliance described HORSEs and PIGs kind of inspire me to think of a pixel game, where everything is represented by pixels set with GPSET, pigs being among the various *kinds* of dot creatures - grass would be represented by green and dirt by a light brown, and pigs would perhaps try to follow humans around while staying within distance of grass, using a loop that says something like, has it been 3 seconds? if yes then run the process for operating the pig. Then the possible two players would control a Red or Blue pixel, and each commond would be processed so that you can give an insctruction to the pixel to move, but your queue could be cleared by pressing either R or L button.

I'm considering all of the items I'd like to include in the world - something that gives the player something fun to do, I hope, but those few things seem like easy ideas to attempt to figure out, as well as being somewhat entertaining to see.

I think there isn't much more to come up with for it, actually - except that by walking over a pig you eat it, and then maybe add a big monster to the game to make it somewhat competetive, but who knows what other ideas you could come up with that could perhaps signify a War or Economics - pigs eat grass, pigs are food, there is a 4-pixel big dark grey monster... and... wait, maybe the monster is a snake that eats pigs too and grows when it does, that seems pretty novel.- I mean, I don't know, purple could be a portal (thinking colors here) but I still leave want for more tactics yet...

Perhaps the pigs will go in whatever direction is further away from you, but it stop at a point near-by you, set their AI to operate every 10 seconds - slow down the game (player speed), and add something else - maybe not an infinitely growing snake, but... maybe, just thinking outside the box for the sake of brainstorming - you begin in a world of darkness and collect light that brightens the screen, which reveals where a monster is ~ maybe even thinking about having Magic Altars (just for theme) that can activate magical ways of destroying monsters. It maybe large, like 3x3 pixels, that fires from on end while you stand on a beacon at the other end, hm... In this way, one person controlling both characters might be hindered if each player-pixel radiated an aura of lightness around them, so that if one is falling behind they are easier to fall prey to the unsuspecting Dark-Gray Pixel...

ဗညပ့သတယ ႈ ျက်အ ့ေိ- woops, I had my Zwagyi keyboard on (shift-ctrl) ; well anyhow, I just have to say that I'm very inspired by Brilliance's post - I think the manner in which he explained some ideas that I wasn't clear about was very elegant and respectable to my ignorance, or the ignorance of the general browser on here. Also, his game is way deep - you should definitely check it out - it's as if you're a ghost receiving a message from another ghost that tells you it loves you, but you don't have to get those so you have to think about how much it means to you to have someone tell you that they love you - I didn't even end up beating the game though, but the puzzles started to become quite tricky, if not deceptive as well I couldn't tell - the neatness of his coding though and the simplicity, yet depth of the game, was appealing to my sensibilities - it seemed like something that I could translate into something more abstract rather than adhering to what the designers had initially equipped.