Board Thread:Program Announcements/@comment-24908197-20140506170816/@comment-24142133-20140507133241

Thanks.

So... you actually figured out how the code for displaying the maze worked in GAME2 and made it fill the entire screen. Impressive considering that was just a giant wall of code with no comments to explain it.

40 test modules? That's... well, at least it improves code efficiency. Not really the most memory efficient way to do it.

Also, making template versions is something more games should do. Not all of them, but games like this don't have much of a reason not to. Plus, it already sounds complicated to edit this.