Talk:MegaMan 2 PTC/@comment-25114157-20150122031823/@comment-15296152-20150122072012

.....great, another catastrophy on my part due to not setting values back to what they were after fixing errors. There were teleport problems with Wily Stage 5 from v1.0.1, so I forced it to load directly to that level so I could test it within the main game.Those issues were fixed (I hope), but I quickly moved onto another problem and forgot to reset the sequence.

Fortunately, the solution is easy to adjust yourself if you're willing to dabble in a little programming. Load up the program for editing (and not through View Gallery), and go to line 1169 (can type LIST 1169 on the console to go directly there). Here you'll see that this is the Main Game (Wily) section. At the end of that line is a variable called MGWLVL. It's currently gets set to 4 (being the 5th number starting with 0, so the 5th level). If you set it to 0, save the program, run it, and select Wily from the main game, it should run the Wily cutscene intro and proceed to Wily Stage 1 as the original game does.

Be aware that you must save the program in a special way. The program is actually a package containing 2 parts: The program and the font. When saving the program, save it as such...

SAVE "MM2PTC","1000"

This saves the current font along with the program. Do not clear/reset the font graphics prior to saving, else you'll lose more than just the font. The energy/weapon bars are also included in the font, so if you lose the font, those will be messed up too.

I'll make mention of this change above, but I don't plan to make v1.0.3 just for this one change. If more problems crop up, then I'll release a new version with fixes for all of them. Thanks for mentioning this problem.