Talk:Get The Weapons Back/@comment-24142133-20140819171048

Now that I'm actually trying to modify the game's code, I'm noticing some odd choices. I tried to make the acceleration slower, but that made the character control as if you were on ice. I look at the code for that and it turns out slowing down depends on how fast you can walk. Also, I don't recommend messing with speed without accounting for how awkward simple things like platforming are. It's surprising how hard it is to jump on things without instant speed upon pressing a direction.

I tried multiplying character speed for deceleration, but that had it so that when you did slow down, you turned left after coming to a dead halt. It didn't even turn the opposite direction, it always faced left.

Let's see if I won't ruin this. I'm also sure at least one of you is aware of what I'm doing. If you are, then I'm going to intentionally make something else so that when it's finished, I'll release the other thing before what you guessed.