Talk:MegaMan 2 PTC/@comment-198.231.28.41-20140724210139/@comment-15296152-20140724220639

I think what you're asking for is real-time editing (probably like the hidden debug editor in MMX). Unfortunately, that was not part of my design, and such a feature would require a rewrite. The current design is set so that the editor can execute the level, not the other way around. You can leave the level launched by the editor to go back to edit mode. Each sub-level has a spawn point. This feature is used for checkpoints, but for editing purposes, you can change where to start each time you run from the editor in case you want to test out specific areas of what you made without having to go from the beginning of each level. The first sub-level you make does not have to be the starting point for you level.