Board Thread:General Discussion/@comment-24454571-20140129145125

I'll give you this challenge and I'll see what you give back to me ( if anything - research not excluded ). Create a program that saves bg, sp, grp ( I don't even know what all commands relate to these yet) files that YOU THE PLAYER design with an easy to understand interface. [Like, for example... you do know how there are certain sprite limitations... I don't know what they are exactly, but you could infer from my example ( 8x8 is allowed, 1x8 is not allowed) what I am talking about. The program would essentially prompt you to open up a dimension (a valid, easy to identify dimension... perhaps with all of them displayed on the screen with buttons, PROPORTIONATE to their actual size.) which you can then paint in, and select it's various stages of animation. ( Seriously, in CHRED I can not identify what is going on in this regard, outside of being in 2x2 magnification... I THINK! ) and then you would be able to close this program, and open it up, and be able to load a library (of stored files) which would be displayed in a folder - save your dimension/sprite, load a DIFFERENT library, create a new dimension, animate it? See, I don't even know about this - in my head it makes sense and it works fine, but - in the reality of turning it into a program that works merely out of convenience...

The idea is to RESEARCH/UNDERSTAND the CHRED program and develop a practical interface that uses the same principles that it does, with the expanded convenience of using the 3DS's interface to quickly cycle through, store, find... and Create files that PTC is built to use. 