Talk:Village/@comment-5394692-20130523001956/@comment-5394692-20130523051145

No apology needed. I expected these ideas should be implemented after the core mechanics are complete and it should. (Better to have quality on the main gameplay than to have a lot of stuff forced into a pile of crap.) At least the time cycle and ambient sounds are still there. :) (I'm especially glad about the time cycle. It sounds like more work than it should be, though. Good luck!) I kind of expected the 3 save slots to be there. (It seems like a role-playing game tradition.)

For map sharing, I meant it sends a copy of GRP:VILDATA to a different Nintendo DSi/3DS (XL) with Petit Computer installed. It will not affect the sender's save data unless transferred back, making it less game-breaking (hope I'm not missing something). It could already be done though "File Management > Send > GRP:VILDATA" separately in the main menu but I think there should be a more user-firendly option to it. Here's how I would do it:

Main Menu > Settings > Data Management

It'll show three options: Send Data, Receive Data, and Delete Data.

Selecting "Send Data" will call the command: SENDFILE"GRP:VILDATA" A system menu will show on the bottom giving you onscreen instructions.

Selecting "Receive Data" will call the command: RECVFILE"GRP:VILDATA" You should add a warning that it will overwrite the previous save data.

Of course you know what "Delete Data" is...

It's nothing like Entralink or Nintendo Wi-Fi Connection but it's something that uses wireless capabilities. It sounds unecessary but it's up to you.

One last suggestion, why not add a bulletin board in front of the town hall (if there will be one) or the center of the village?