Talk:MegaMan 2 PTC/@comment-198.231.28.41-20140725164351/@comment-15296152-20140725191336

That demo was not designed for that. Numerous changes have been made since then that will allow a person making levels (with the editor) to throw in a boss not familiar to the level type (like Metalman in a Flashman stage) as if they were a regular enemy or object. It's even set to allow multiple bosses within the same level (like how Megaman 1 has the robot masters as mini-bosses in the Wily stages). It just won't allow more than one boss in the same sub-level, nor will it spawn a boss in a sub-level that is greater than one screen width (because they are designed with single-width rooms).

These sort of details will be listed as part of the editor tutorial when the game goes live.