Board Thread:Program Announcements/@comment-20371365-20141023185933/@comment-20371365-20141026175521

I remember seeing a video on youtube of a rogue-like that someone in japan was making but it seems like from the comments they didn't finish making it. It does seem like there aren't very many rogue-likes on PTC! Hopefully Tales from the Labyrinth will fill that need :-)

There is a story in Tales from the Labyrinth, in that there's an intro to set the scene and if you finish the game you'll see the end sequence where you get the end of the story and learn the truth behind the mystery of the labyrinth. The intro is viewable from the options menu in the game, and is there for people who want to know why you're going on this big dangerous journey. For those that aren't interested in storylines at all, you can just start the game and get playing, and not have to view the intro sequence if you don't want to.

Aside from the intro and ending there isn't really any story development during the game itself, but in the classic rogue-like fashion the real stories you'll get from this game are the ones you'll make for yourself from all the different things that happen to you. Rogue-like fans always have stories of the times they got killed in ridiculous or terrible ways, or the times they got close to finishing the game only to make a fatal mistake or to suddenly come face to face with some terrible monster that kills them easily. Or the times they starved to death, got caught in a trap at precisely the wrong moment, or the lucky escapes from using the right items at the right times. All sorts of things can happen, both good and bad, and because the game is different every time it's played, you'll always have a story to tell of how well (or not!) your last run at the labyrinth went :-)

Progress Update!!! Version 1.0 of Tales from the Labyrinth is now complete! I'm sticking with my planned release day of Tuesday 28th October as I've still got to prepare the wiki page for the game, and get the photos and video ready for uploading. Also it gives me a little more time to test the game and hopefully not find any bugs! I'll get most of that done today or tomorrow, and then the game should be on here on Tuesday! :-)