Talk:Village/@comment-9531161-20130908062003

Hey everybody, I just wanted to let you know that I'll soon be working on Village 2.0, which will change almost all of the imporant code. It won't add much in terms of new features, but it's going to be so drastically different, you won't be able to use your old save files. Hopefully by the time I finish it, you'll all be tired of you Villages already (if you're not already). Here's what I'm planning on doing (but it may not pan out):

- Overhaul the entire rendering system so that stationary objects AND the floor is all drawn on the GRP. This leaves the BG entirely free for things like weather! Cool, right? Anyway, this new system means that cell transitions will take a bit longer. Hopefully not much longer, but you'll notice their length.

- Expand the edges of the screen so that each cell fills up the entire screen. Now cells will be 8X6 instead of 6X6, giving you 33% more space. This is one of the main offenders of the current save file, sorry.

- Remove the limit on the number of non-animated objects in each cell. This means you can fill up an entire cell with trees if you wanted, but you'll still be limited to something like 30 fountains/river sections in each cell. That's quite a lot if you think about it!

- Change a lot of the "inner workings" of the sprite system so it's more efficient.

- Completely redo the sprite sheet system so that I have more space for items! This means I may add more fish/bugs/ores! This one really impacts the save file, and partially contributes to the "old save files won't work anymore" thing.

Just keep in mind that this is ridiculously ambitious, and although it's all technically possible, I don't have infinite time or willpower. I may only implement some of these things for 2.0... but I'm really hoping you guys will enjoy whatever I manage to get accomplished. Again, I'm only planning on doing this stuff; I can't promise anything. Thanks for playing!