User blog comment:SmokedSausageFTW/I need a new project/@comment-14304715-20140618152552

how about you do a game that uses a large maps system, involves crafting and you get a 2d overhead character like in final fantasy or something, it could be sort of an rpg and you could fight random encounter monsters in areas and then when you get crafting items together you can make better weapons, and eventually find dungeons to explore, and towns, which in towns you get quests from npc's to go slay monsters or find relics in caves, and then when you get those relics you get rewards like more gold, new crafting recipes, and sometimes learning new spells for the battle system. Then add in the ability to type in different secret codes in a menu to gain access to hidden secrets.

Then make a trading card game irl, and put the 8 digit numbers for those secret codes on digitial trading cards you can collect and trade, and have some way of giving out the cards or aquiring them. do it as a reward or something.

Obfuscate the parts of the code that handle passwords so that people can't find the secret codes inside the code.

http://en.wikipedia.org/wiki/Obfuscation_(software)

Then, you'r eset.

provide semi frequent content updates, through grps, and make your system able to add content straight from a grp. You do this by storing a few sprite images for needed items and the traits of those items in the grp, and the item names.

Then, the game loads the grp content, and adds it to a grp file about what grp files to read from.

Make it so all that's required to add a new item is a sprite image, some traits, and your done.