Board Thread:General Discussion/@comment-7711868-20140708232058/@comment-24454571-20140717175059

Multi-character control- Press L & R to switch between characters to solve puzzles.

An idea I had when I was first thinking about projects I want to aspire to make (and I'm still not quite ready) is that while you're controlling one character, the other one 'mimics' your actions, but in such a way that when you entered commands they would be put into a 'scrolling queue' of 10 size, then your partner would 'randomly perform one of those actions'.

Also, I'm a big fan of clocks and tempo, so I wanted to do something like... Your characters only act on their 'tempo'/beat, so to clearly show this you could have a box that displays the action that you're next set to perform - or alternatively, you could skip that part for the character you're controlling but give it to your AI partner, so when the AI is in control of a character it looks like they're 'freaking out' - going forward, turning left, turning right, attacking, going forward, etc,etc, very rapidly.

17:50, July 17, 2014 (UTC)17:50, July 17, 2014 (UTC)17:50, July 17, 2014 (UTC)17:50, July 17, 2014 (UTC)17:50, July 17, 2014 (UTC)17:50, July 17, 2014 (UTC)17:50, July 17, 2014 (UTC)17:50, July 17, 2014 (UTC)17:50, July 17, 2014 (UTC)17:50, July 17, 2014 (UTC)17:50, July 17, 2014 (UTC)17:50, July 17, 2014 (UTC)Azihayya (talk)

A 'Battle Simulation' game - you're a Hero, backed up by a small amount of forces, fighting against waves of armies coming from a castle. Your goal is to push against enemy 'Barbarian' forces, which consist of Fighters and Wizards until you and your forces get to the enemy castle and destroy it.

Or, better yet- instead of a Castle, each 'side of the map' has a 'Summoning Portal' where troops emerge from for both sides, then march towards the enemies Summoning Portal to destroy it - maybe the forces on both sides could be equally matched, but to account for the fact that you're the hero/player, sometimes Bosses spawn from the enemy side.

You'd have to craft some pretty clever AI to get the Units to fight each other properly, as well you'd have to craft some way to deter the player from just bypassing all of the enemies to go straight for the Portal.

17:50, July 17, 2014 (UTC)17:50, July 17, 2014 (UTC)17:50, July 17, 2014 (UTC)17:50, July 17, 2014 (UTC)17:50, July 17, 2014 (UTC)17:50, July 17, 2014 (UTC)17:50, July 17, 2014 (UTC)17:50, July 17, 2014 (UTC)17:50, July 17, 2014 (UTC)17:50, July 17, 2014 (UTC)17:50, July 17, 2014 (UTC)17:50, July 17, 2014 (UTC)Azihayya (talk)

You're a God who can fly around a world which is succumbing to Strife vs. Demon attacks- in the 'overworld' there are 'Demon Caves' which spawn Demon Sprites, that make their way to Towns, etc, and when they do, they enter them, and then start interacting with the Town/Village/Castle's 'Numbers' - as in, one town can have a Population of 300, then when a Demon Sprite (consisting of 50) enters the town, the numbers will start trading 1 for 1 per second, or they just generally begin 'crushing' the HP of a town - so, maybe the Demon Sprites kind of 'sit right outside' of towns while they do that, so that you can intervene and slay them.

There'd have to be a whole lot more going on there to make that interesting... Like, the towns could Offer you Worship as a currency- they wouldn't initally worship you, though, you'd be like a God sent to the world to save it, so... Perhaps... over time, as Towns don't take damage, they provide you with Worship, which allows you to access powers from your 'Powers Tree'.

Ultimately your goal would be to destroy all of the Demon Caves- and I haven't really thought of what that would consist of... Perhaps when you enter one you enter a different map- I'M NOT SURE! I DON'T KNOW!

I HOPE MY IDEAS TASTE GOOD AND FILL YOUR BELLY!