Board Thread:General Discussion/@comment-5986608-20130909184805

Something I've noticed a lot of people doing in America at least is asking for or trying to make conversions of popular titles. While this is all well and good, there are lots of titles already available for the general requests. Anything from Mario to Sonic, etc. along with the Megaman in production now, it would seem that the real purpose of Petitcom is being squandered away to play something that's already playable in many other ways via original systems and virtual console, etc.

I bring this up because Petitcom is a great platform to prototype new game ideas and applications. I think this is the primary reason for it's existence, not to port games that have been released by companies 100 times over (and in essence breaking copyright laws on unlicensed versions of commercial games). I'm not completely against this practice, don't get me wrong. If nothing else, the source code being availalable would allow other programmers to get an idea of how to tackle their own original projects by seeing how a conversion of a popular game was done. At the same time, however, it seems to promote lack of creativity, in my opinion. Sure it would be nice to have a portable version of Streets of Rage on the DS, but what is the point, really? Maybe I'm reading too much into it.

What do you guys think? Is Petitcom better suited to prototyping and creating original content or for porting existing games to the DS in a cheap manner? 