Board Thread:Program Announcements/@comment-24142133-20131221231341/@comment-24142133-20140123010937

Alright, four sprites are used: Standing, Attacking, Blocking, and Dodging. My code for checking if you took damage isn't working so I can't use that. I'll move the sprites around. Each page can fit four characters, so there's that.

I also have to modify MP (Super Attacks) because currently, the only time you can use this is at the beginning. Healing needs to be improved as well.

I also wanted evil versions of some characters that are unlocked when you do something specific. I don't know yet. But, with the way the engine works, I can make guarding HEAL you, so I can use that as their special ability and make guarding drain a lot of EP (Energy).

Lumage, bad news. Only your first pallete looks good. All your alternate colors look terrible.

I would also like a trophy gallery that has info on every character in the game. Speaking of characters, they're easy to make. Using a 2D array, I can set each characters individual info.

CHAR(,)

Stats:


 * 0 = Attack Power (How much damage an attack does)
 * 1 = Defense Power (How much to reduce from the opponent's attack power when hit, which is why this can also heal.)
 * 2 = Attack Cost (How much EP needed to attack.)
 * 3 = Defense Cost (Same thing as above, but how much EP drained every second while guarding.)
 * 4 = Evading Cost (How much EP to evade. Evading lasts a quarter of a second and negates all damage.)
 * 5 = Special Attack Power (The strength of a characters super ability. I want these to have special effects at some point (Like a Splash Attack or a Creeper Explosion).
 * 6 = This one is for the sprite display. This is the number of the first sprite for each character and it adds for each other sprite. Sprites for characters are 32x32.

So yeah, I wrote a LOT.