Board Thread:Questions and Answers/@comment-1490123-20141212021752

How would I do those?

The way I usually handle tile collision is, take the player's  co-ordinates, divide it by 8, check a tile map, then if collision occurs, reset position with a multiple of 8, made from the player's current co-ordinates, and a few pixels here and there depend in spite size. (A psuedo hit box.) 