Thread:Waffle003/@comment-14600979-20130907221335/@comment-13209194-20130926013517

Oh, so like when you get attacked and your HP decreases? If I understand correctly, each unit has their own HP, and it is increased/decreased when you heal/get hit. I'm sorry if I don't really understand the question, but on the same subject, each and every unit will have to have their own variables for stats, correct? So if let's say their are 12 units total, and of course enemies on each level, let's say 15 enemies, will I need 27 different variables for HP, attack, etc? Is their a less confusing way to do this? Like somehow using data?