Thread:Randomouscrap98/@comment-5106053-20140429031049/@comment-5106053-20140501005958

Ok, so that makes battles far more susceptible to chance, what percentage would you recommend for an RPG like Chrono Trigger? Right now the percentage I'm using is ±6.25%, I don't really want battles to feel fixed but I don't want the variation to be too much, maybe the percentage could be based on luck stat?