Board Thread:Suggestions and Ideas/@comment-24191375-20140630181109/@comment-5334617-20150316185758

The estimation I performed earlier still applies: "the NES will execute a single increment instruction 170 times faster than PTC could". That's where a native NES instruction has a direct counterpart in the SmileBasic language, and not even counting that the SmileBasic numeric data type is different from the NES registers: they will overflow differently for some calculations, for instance. Those instructions for the NES that would take several SmileBasic instructions to implement will of course be that much slower.