User blog:NintendoBossMaster27/Clan Wars (New Program Concept)

I've had this program put up to my mind for about a week and a half. I'm working on it right now, and it's going to be WAY different than y'all, even I anticipate. The code is actually pretty complex, also with LOTS of arrays. I'll tell you some about it right now.

Clan Wars
= Future Plans, the ones I already have up to mind =
 * This game will be a clan simulator RPG
 * There are lots of default troop names, including members of this wiki, the VanossGaming crew, and lots of other random characters.
 * There are many common or random default Clan names, and also, FaZe clan is implemented. I'm thinking about a special thingamajig for that clan, lol.
 * There can be up to 12 clans, and each clan with 4-12 troops. It's hard to explain, I know.
 * I'll try my best NOT to have this cancelled. Hoping to release it at the end of this month or by May.
 * There will be a randomly generated 64x64 village...there's going to be lots of stuff for it, this is where I'm at right now. I'm hoping for smooth scrolling & collision detection.
 * Since there's lots of data in this game, there will be GRP saving. I know GRPs take up almost 50k bytes, and I'm sorry I have to do that. On top tf that, that is the only main way I know how to save, especially using the GSPOIT command.
 * Many more, it's just too much to explain.
 * Remind me to add onto this later. I'm going back to work on the project.