Talk:Petit Computer 3/@comment-15296152-20140714162229

Well, that "transparency" (I tink it's actually translucency or alpha-blending) would be beneficial for sprites, assuming it'll allow a range of fully opaque to fully invisible. To get the fully invisible factor in PTC, you'd either have to move the sprite off-screen or reserve enough sprite space that is completely empty so sprite animation could fit inside it. The former is a problem because then it could affect sprite collisions if multiple sprites are doing such collision checks, nd the latter is a problem because wasting space is bad.