Talk:Village/@comment-5394692-20130710183932/@comment-9531161-20130710210604

Each program is limited to 9,999 lines and ~500,000 bytes (whichever comes first). The program is currently 3,300 lines (and that's after I squished a bunch of lines together; it used to be over 4000), so I'd like to keep certain large features put off until the end. I understand that you can run programs from others, but I didn't like the idea of trying to coordinate data between the two programs (it would make it very difficult to debug). I'll try to make it work though, since it seems like everyone wants all these very large features.

The thing with the sprites is that I'm limited to 8 sprite sheets and I've already used 6 or so. Remember, everything in the game is stored as a sprite instead of a background in order to allow me to scale it and give it that pixelated look. I know that you can swap sprite sheets in order to allow you more than the given amount, but then I wouldn't be able to store the game as a single file. If I run out and there's still stuff I want to add, I guess I'll have to do it, but I'd like all the core stuff to be on the main sprite sheets.

Basically: I'm limited in the amount of program lines, the amount of total sprites, and stubbornness when it comes to a single download file. I could add a bit more if I was willing to make you download extra files, but I just don't want to do that right now.