Board Thread:News and Announcements/@comment-24024859-20131029201313

So I wasn't sure if this was enough for its own program page; do tell me if you feel it is.

What this is, is the engine for an Action RPG I was working on a while back. Top-down, Zelda-like. However, I somewhat lost interest in making a fully fledged game out of it after I finished the basics of the engine and moved on to other game projects.

But I thought that perhaps someone else can get something out of this. It has a (if I do say so) pretty good collision system going. You can move in eight directions (like Zelda), and if you collide with walls, it collision checks X and Y coords separately so that you can "slide" along edges. Maps are drawn in SCRED, and you can designate collision tiles as ID's in the engine.

You can also swing your sword and knock back skeletons, and they'll disappear when their HP reaches 0. All of this is configurable in a settings system near the top of the program.

Now, not everything's fully documented, and there are a few rough spots here and there as far as I remember, but I think this could be of much use to anyone wanting to make a game like this but not quite sure where to start :)

If you've got any questions or feedback, feel free to post them; I'll try to keep up and answer everything. Enjoy! 