Board Thread:Questions and Answers/@comment-24653983-20141224233458/@comment-64.134.221.78-20150212060828

Look up Lenna's Inception. It's basically a successful, PGC Zelda game. Now, translating that to BASIC? That'll take some work.

Another concept I've been dabbling with in Game Maker (and looking to recreate here, hopefully), is a system that shuffles a set of rooms based on 3 types (combat, trap avoidance, terrain challenges), then connects via perlin noise to one another, making terrain variance depending on the perlin noise check.