Board Thread:Program Announcements/@comment-4353179-20140901194708/@comment-24854750-20140907060609

I would like to help out! I'm not very experienced at programming and I don't like working with others, but I like a challenge and I want to work on my weaknesses!

I'd be willing to help out with anything I can except translation (unless we want to consider a release in pig latin!) I should also mention, however, that I have been working on a RPG with Azihayya (maybe that's how his name is spelled?). I have already done a lot of work with overworld map creation, including randomized terrain generation, reducing and restoring information in DATA, and character/screen movement. I also love to write to music! I'm not very good at art, but I like using math or random variables to create special effects. I also think bad controls can ruin a game.

I also want to share some ideas about the process of creating an RPG, as well as ideas I have about this RPG. I think we should have somewhere to share our ideas about the RPG, so that everybody involved knows what's going on. Doing that here is fine with me, by the way. I think we should also decide on a theme of some sort. It would be difficult to create the right style of art (and to an extent, the right kind of script) if we haven't decided on whether our game is going to have a medieval theme or a futuristic theme (just for instance; those aren't our only options). I also think discussing the prevalence of things like action/adventure/puzzle/strategy in our game could be enlightening.

As for my preferences, I think we would do better to avoid intentional imitation of other RPG's, as clones of games are typically inferior. That is, I don't want to make a Final Fantasy game or a Final Fantasy-like game. I also like science fiction, so a space setting appeals to me, but I am willing to compromise. Action elements in an RPG can make grinding/dungeon crawling a more likeable/less predictable experience, but elsewhere can be a nuisance. Adventure elements, such as storyline and setting, can really make a game experience unique - there is a difference between a good storyline/setting and a believable or well-articulated storyline/setting. Puzzles are great for side quests, and while simple puzzles can add to a dungeon crawling experience, confusing/difficult/time-consuming puzzles really detract. Good strategy setup makes boss battles challenging (and fun!) and minion battles/grinding easy.