Talk:Petit Computer 3/@comment-15296152-20140915203457/@comment-5483792-20140915220315

I understand everything you just said. However, your idea seems like the least efficient method of implementing palettes in the entire world. I know it would be the only way in PTC3D, but it still is a very inconvenient method of doing it. I would rather use SPCOLOR to make sprites flash in different colors, which is what most people use palettes for anyways. Making a Megaman game with PTC3D is going to require either you method, or re-drawing megaman like eight times just for the powerups.