Thread:IAmAPersson/@comment-208.180.8.47-20140709015105/@comment-5483792-20140720111715

I started making games with blender (the 3d modeling program) when I was arround ten. I made a couple of small things, but never knew how to release them to the internet. I then discovered Game Maker. The first thing I did when I started the program was to make a square object, put it in a room and start the game, expecting it to fall to infinity by itself. It did not.

I had to learn that normal programming (unlike blender) needed algorythms to make things move and act. It was a bit of a painful lesson but game maker seemed like a giant space of possibility at the time so I continued on. Keep in mind I was using the drag and drop in GM, not the script.

I tried making a few games, which were okay, but not great. I still have plans for some of those that I want to finish one day. After my Game Maker period, I decided to look for an actual programming language, and found C++ through an online tutorial. I learned about OOP and some really useful commands, but that's it. C++ was too complex for me. I continued switching back and forth between C, C++ and GML, untill I found Petit Computer. With the ability to look at other people's code and a built-in list of commands, I was able to learn much more about programming in general. I still sometimes try things and switch to C++ and GML, but SmileBasic is one of my favorites for sure.

So, yeah, that's it. That's my story. What about yours?