Village

This game is in the process of being developed. You can get the incomplete version at the bottom.

Village is a game without any sort of goals, much like Animal Crossing. You simply wander around a randomly generated village digging holes, planting trees and flowers, and placing decorative objects (like that bench next to the shop). Of course, these things require money, so you'll have to find things to sell. Currently, the only way to make money is to farm trees. Fishing and bug-catching will be added later, along with things to dig up and perhaps some gambling.

Features

 * Randomly generated villages
 * Walking/running (hold B to run)
 * Pick up flowers/pull weeds (B)
 * Pick fruit (A)
 * Use tools (A when tool is selected)
 * Place objects (A when object is selected)
 * Plant trees (A when facing hole and holding fruit/seeds)
 * Buy and sell items in the shop
 * Time "passes" per day, so trees and weeds will grow. Trees take 4 days to fully grow, and 2 days to regrow fruit/seeds.
 * Statues have a special function: buy them to find out!
 * Uses a single save file (as a GRP)
 * Only the Shovel, Axe, and Hammer work right now. You can buy a fishing pole and a net, but they do nothing. Use the Hammer to reclaim decorative objects, use the Axe to chop down trees, and use the Shovel to dig holes and retrieve certain items from the ground that normally cannot (like weeds and stumps).

Still to come:
There are still a bunch of things I'd like to add, like:
 * Fishing
 * Bug-Catching
 * Things to dig up
 * Some form of gambling
 * More animations/sounds/music
 * Touchscreen inventory management
 * A catalog for buying items you've already bought
 * Options for editing the ground (like pathways/different grass etc.)
 * More decorative objects
 * More ways to make money
 * NPCs that also live in the village
 * Some sort of system to track collectibles, like fish/bugs/whatever

Quick Note:
This game is incomplete, so there aren't that many things to do right now and there's probably a lot of bugs. For instance: if you use the hammer on a rock, it'll leave behind its moss. If you then place the rock somewhere else, it will not have moss on it.

Even though it seems like there's not a lot to it, the game is quite large at 45 QR codes. This is because the game includes much of the necessary framework in order to make many of these features come to fruition. Also, some features that are implemented are not listed because I want them to be a surprise!

QR codes:
Sorry, it's kind of large.