Dopulai Game Editor

Write a description about your program here.

Instructions
There are 7 tabs. SET/settings: Edit the starting position of the player, what the player looks likes and how it animates, the room with the title screen, gravity, jumping height, etc.

MAP/Map editor: This, well, edits the map. Yup. You can have up to 24 rooms, each with a different background color. There are 31x22 tiles in each room, and you can set the ASCII character, colorc, and whether it is solid or not. Bingo.

OBJ/object editor: Store up to 256 objects, which are placed by using specific characters, colors, solidity. Yup. There are a bunch of different commands, which I'll put up on my profile in a little while.

RUN: Guess.

Save/load: Guess again.

EXPO/export program: This opens a separate program called PKGDOPU, which converts all game data into a package file with the shell DOPUEXEC. This will work in v1.2.

Progress
Things needed before release: Map editor - Done Game Execution - Ish. No jumping or collision detection yet. Object editor - Nope. Saving/loading of projects - The saving code is kind of done.

Future Plans
Version 1.2 - The focus of this is converting games made with Dopulai into actual programs, which can be edited to fit your needs.

Videos and Screenshots
I made the Megaman 2 title screen, which I'll upload later.

Why does this exist?
Great question. If you have ever done data programming, you know this: My god is it tedious. The goal of this is to speed up game development, because a lot of people have really creative ideas but those ideas get bombarded with the boring parts. So, in other words, I'm making this because I can.

Download
I'll have the download for v1.0 up in two to three weeks.