Talk:Petit Computer 3/@comment-15296152-20140502215139/@comment-24142133-20140502221150

At the very least we'll get a stronger raycaster or something. My only concern with that would be a lack of things to increase the productivity of it. The raycaster is a bit of a pain for beginners to work with and even then it's rather limited. PTC3D might have something to make it a bit easier, but it wouldn't be that different.

Sure it would be daunting to have polygonal support in an interpreted language rather than a full game engine, but it would still be helpful if people could understand the system.

At least the features we've been given are enough to support a full 3D game, even if it isn't the most graphically impressive. I'm actually wondering if they've improved 2D game development, as I can still see most of the games working like that. At least we know for sure that 3D games will be a bit more feasible in this new environment.