Talk:INVERSE/@comment-20371365-20131020180043/@comment-24024859-20131022125033

Glad to hear you're enjoying it. The interesting part about the shapes in the game is that they seem to trigger this "size disparity" optical illusion; the pieces look bigger than they are. To me that was an unplanned increase in the difficulty and also the fun of this extremely simple concept.

I've been stuck in a "spiral of complication" when it comes to PetiCom for a while. I kept coming up with game ideas that would push the limits of my skills and the possibilities of PetiCom, but the problem with that is that it takes a ton of time from idea inception to playable prototype. And since I'm fairly busy with work these days, I decided to go back to coming up with really simple gameplay ideas and experiment more with mechanics instead of complexity.

This game is the first in that line of concepts, and I have an idea for another game that is a bit more complex (I'll be using sprites) but still built on simple principles.