Talk:MegaMan 2 PTC/@comment-24923348-20141214230914/@comment-15296152-20141215075551

I compiled the GRPs using a custom-made app on my computer. It takes all valid assets I throw at it, like graphics, palettes, sprite animation, etc, and organizes it with a pointer to each asset for direct access. Some assets are compressed. Some are not.

About the main-game levels, they are different, so they cannot be loaded into the editor.