Board Thread:General Discussion/@comment-24854750-20140615221817/@comment-24454571-20140619050257

Neat ideas- I'm considering doing an RPG project to learn more about the basics of the program, CHRED etc, and one day hopefully take a look at those codes and understand them in away where I can do similar things to your idea of idea III. I'm just excited to create something that's fun and playable. My inspiration is, "how could I improve Final Fantasy?" (as in the first one) so I've got some ideas flowing for what all I'd like to see in a small(ish) game that is fully put together. I've never worked on a big project, but since learning more about Arrays I feel like I'm like, at least half of the way there, although there are some concepts that I have yet to grasp about them, particularly how 'calling' upon them works. Maybe some other stuff- like 2D Arrays kind of boggled my mind today, I've gotta go back and look at Randomous' Colitest to flesh out my understanding of that stuff.

Some of the ideas I'm working on for my RPG: solid combat, permanent death, and a randomly generated world, that would for example pick like 1 in 3 major overarching Bosses of the game, Cities and NPCs with unique traits, like Quest Lines, or Hidden Items, or Shops set up. The idea, generally, would be to create a game with smooth combat that gives the player lots of interesting choices / styles to play and an interesting world that's different pretty much every time that you play it, that challenges you so thatyou have to stay focuses and make smart decisions to win, and even then you are still not safe from having to start over.

Every time I think about getting into making a Simple Project, it ends up leading to ideas that I have no idea how to do xD - like Random Terrain Generation, that seems ridiculously difficult, but at the same time, putting in thousands of Data entries sounds ridiculously difficult as well. There's GOT to be a better way to do some of this stuff. I might take a look at Randomous' code for generating random terrain elements - I'll undoubtedly become confused, and even more so when I try to think about storing all of that into an Array that makes sense. I don't know, maybe I shouldn't judge so early. Maybe it already does that.

I haven't created anything more than an example program, though - and not ones based around using Arrays either. I'll most likely need to research more about using Arrays, as well as develop some understanding of math that I don't presently have, in order to be able to do such a complex thing. I've never even created a menu before. Maybe I should practice by making an old-school "what is your name?" screen, that accepts like... up to 10 characters, from a grid of letters that are stored in an Array. Seems like a practical thing to be able to do...