User blog:Hseiken/Smilyde Progress

Back at work on Smilyde since the algorithm for clearing chains in my 'dream' game of making robots wasn't panning out no matter how many methods I tried. :(  It's not forgotten, so I'll return when I have more mettle.

At any rate, I added destructible environments and 'column' type walls to the engine as well as fixed a save/load bug I wasn't aware of until I started touching on the reserved map variables. :)  At any rate, I'm currently building the overall game world maps right now since I've not done a single bit of actual game design yet...

Fun times.