Talk:Petit Computer 3/@comment-15296152-20140716205141/@comment-5334617-20140718001950

If you go back to the origins of the palette system, the only reason they were made in the first place was to resolve a mismatch between the capacity of memory for representing an image (having just a few values to represent colour) and the capacity of the screen for actually showing the image (capable of showing many colours). If there had not been that mismatch in the beginning, there never would have been any palette system - it's a hack. Using palettes for animation, and switching uniform colours without making a new uniform sprite, are people creatively adapting the system for purposes other than its originally intended goal. I think it's a lot to expect, or hope, that the designers of PTC3 will put in the work to add a layer of complexity just so that a hack of a now-unneeded hack can be exploited.

And I, for one, don't want them to work on that. I'd much rather they work on making the system solid. There are some pretty mind-boggling flaws with PTC2. I want no unneeded extras in PTC3, I don't trust them to do it properly, and it will take time away from the fundamentals. I'd prefer a slightly less powerful, slightly less expressive system with fewer bugs to a larger more complex system with more bugs.