Board Thread:Program Announcements/@comment-19840316-20141209220944

I guess I'm ready to announce that I'm working on a remake of Chip's Challenge! I just started working on it the other day, but with what I've managed to put together at this point seems to show I shpuld be able to pull it off. So, here's a list... of suff!

Things I've already done
All game assets (Sprites, tiles, and the two music tracks [imported with PTCUtilites and Qmidi Studio]) have been imported into the game. WAV files are not going to be in the game obviously, although I'm going to get "BUMMER!" in the game if it's the last thing I do!

I have a very basic engine in place that does a good job of giving me a basic feel and look of what it will be like once finished.

Things I need to do
Still need to tinker around with the basics of the engine, since at the moment there is a lot of tearing (Is that the correct term?) going on whenever the camera moves. May end up using sprites instead of BG tiles.

While moving around is somewhat in place, there are still no time limits, chips to collect, etc., so I still have some necessities to program.

Obviously, I also need to program all the different functions of tiles, enemies, and everything in between.

Using the bottom screen to display info, such as chips collected, time, level name, and a map to give a larger field of view. (Since the game uses 32x32 sized tiles, only an 8x6 tile view can be shown at a time. The map will use smaller BG tiles to allow me to make a less detailed yet larger map.)

A better main menu.

Things I'll need some help with
I'm going to want to store and read level data in graphics, (Unless there's some way I can easily create level data on my computer, and then copy/paste it into PTCUtilites) but frankly I have no idea how to do that... For now I'm just typing out the data within the program to test things out. I'd also just appreciate help and tips on the best ways to handle DATA in general.

So, thanks for reading, and I hope you'll look forward to it! (And that I'll finish it. :P) I'll probably make a page for it soon, once I get a bit further into development. 